Know the effects of all skills in Teamfight Tactics (TFT)! Knowing in depth the characteristics of each champion is essential in TFT. Knowing which ones can heal, which ones have area damage, which ones have crowd control, etc., is absolutely necessary to position each one in the best possible way. For this reason, we have put together a complete guide with all the ults in the game.
The skills were gathered into 5 categories defined by their main effect. Thus, the ult will be in the category of instant damage if that is its main characteristic, even if it causes a weak secondary CC.
- Instant damage skills
- Damage skills over time
- Crowd control (CC) skills
- Support and defense skills
- Passive skills
Instant damage skills
The champions on this list have special abilities that focus on dealing damage instantly, both on a single target. It can be for one objective or for several, and although these abilities may contain other characteristics, the main one is the damage.
- Champions included : Aatrox, Akali, Aurelion Sol, Darius, Evelynn, Gangplank, Karthus, Kha'Zix, Lucian, Mordekaiser, Tristana, Varus, Veigar, Yasuo and Zed.
Champion (Category) |
Special ability |
Mana required |
Aatrox (3) |
The Darkin Sword : strikes a circle in front of you, dealing 350/600/850 magic damage to all affected enemies. |
100 |
Akali (4) |
Five Point Strike : attacks all enemies in a cone 1 hexagon away, with a total of 3 hexagons, and inflicts 200/375/550 magic damage. |
25 |
Aurelion Sol (4) |
Voice of light : after a delay of 0.35 seconds, applies 250/450/650 magic damage to all enemies in the line of effect. |
125 |
Darius (1) |
Decimate : after a brief interval, inflicts 150/200/250 magic damage to all enemies within 1 hexagon of distance and heals for 100/150/200 life for each enemy hit. |
100 |
Evelynn (3) |
Last caress : inflicts 200/250/300 magic damage to the 3 closest enemies and 3 hexagons reappear behind. Damage increases to 600/1000/1500 against targets with less than 50% of their total health. |
75 |
Gangplank (3) |
Powder keg : throughout the round, powder kegs appear periodically. After filling the mana bar, Gangplank detonates all active barrels, dealing 200/325/450 magic damage to all enemies trapped in the explosions. |
100 |
Karthus (5) |
Requiem : after 3 seconds of channeling, deals 350/600/850 magic damage to 4/7/10 random enemies. |
85 |
Kha'Zix (1) |
Flavor of fear : deals 150/250/350 magic damage to the enemy. If he has no adjacent allies, he takes 400/600/800 magic damage. |
50 |
Lucian (2) |
Relentless pursuit : moves away from the target enemy and attacks twice in a row quickly. The first attack deals physical damage; the second, magic damage. |
35 |
Mordekaiser (1) |
Annihilation : Hit your mace in a line 3 hexagons apart and deal 200/325/450 magic damage to the two nearest enemies within the area. |
100 |
Tristana (1) |
Explosive charge : place a bomb on the target that will detonate after 4 seconds or 3 basic attacks. Base damage is 60/90/120, but increases by 50% with each basic attack, dealing up to a maximum of 150/225/300 magic damage. The explosion affects all enemies within 2 hexagons. |
50 |
Varus (2) |
Piercing arrow : after charging for 1.5 seconds, shoots an arrow that hits up to 8 hexagons and inflicts 400/600/800 magic damage to any enemy it passes through. |
75 |
Veigar (3) |
Primordial explosion : inflicts 300/500/700 magic damage to the target enemy. In case the target has a star level lower than Veigar, the enemy is executed. |
85 |
Yasuo (5) |
Steel Storm : Attack in a row of 2 hexagons for 150/250/350 magic damage. On the third launch, he launches a tornado with the same characteristics, but also takes down the affected enemies for 1.25 seconds. |
25 |
Zed (2) |
Laminated Shuriken : Throws a shuriken in a line of 4 hexagons that deals 200/300/400 magic damage to all enemies that pass. |
75 |
Damage skills over time
The champions on this list are similar to instant damage, except that they can deal damage over time or hit the same target multiple times. On the other hand, you can only receive a bonus on your basic attacks, which can last for a few seconds.
- Champions included : Ahri, Anivia Brand, Draven, Garen, Katarina, Miss Fortune, Rengar, Shyvana, Swain and Volibear.
Champion (Category) |
Special ability |
Mana required |
Ahri (2) |
Orb of illusion : sends an orb that returns in a line of 5 hexagons and hits with 100/175/250 magic damage. It passes through enemies and deals damage twice. |
75 |
Anivia (5) |
Glacial storm: channels an ice storm for 8 seconds, inflicting 87.5 / 118.75 / 150 magic damage every second and reducing enemies' attack speed by 50/70/90%. The storm can deal a total damage of 700/950/1200. |
100 |
Brand (4) |
Pyroclasm : unleashes a fireball that bounces 4/4/6 times between enemies, applying 200/300/400 magic damage to each jump. |
100 |
Draven (4) |
Ax revolution : start spinning your ax, causing your next basic attack to deal 50/100/150% additional physical damage. On impact, Draven increases his attack speed by 100% in 5.75 seconds. The axes rise, and if Draven picks them up, the effect of the skill is reapplied at no additional cost. The effects stack up to 2 times. |
50 |
Garen (1) |
Judgment : Garen spins his sword for 4 seconds. He becomes immune to magic damage and deals 50/65/80 magic damage every second to all nearby enemies. The total damage is 450/585/720. |
100 |
Katarina (3) |
Death lotus : throws daggers for 2.5 seconds at 3/5/7 nearby enemies, dealing 40/60/80 magic damage per second. The total damage is 600/900/1200. Applies serious injuries, which reduces healing for 3 seconds. |
100 |
Miss Fortune (5) |
Getting a bullet : channels for 3 seconds and fires 14 waves of bullets into a cone. Each wave deals 57.14 / 89.29 / 121.43 magic damage, with a total of 800/1250/1700. |
75 |
Rengar (3) |
Wildness : Jumps to the weakest enemy, dealing 200/300/400% additional physical damage. After jumping, you gain 30/50/70% attack speed and 25% critical strike chance for 6 seconds. |
75 |
Shyvana (3) |
Dragon's descent : moves and transforms into a ranged attack unit for 60 seconds, obtaining 60/110/160 attack damage and increasing the attack range. While in this state, attacks do 250/375/500 extra magic damage over 3 seconds. |
100 |
Swain (5) |
Hellish call : transforms for 6 seconds, inflicting 50/100/150 magic damage per second to all nearby enemies and healing 50/90/130 health every second. At the end of the transformation, it makes an explosion of energy that deals 300/600/900 magic damage to all nearby enemies. |
100 |
Volibear (3) |
Claws of thunder : for 20 seconds, Volibear gains an 8% increase in size and powers its basic attacks, which jump to 3/4/5 enemies within 1 hexagon between them, causing 60/80/100% physical damage additional to secondary targets and applying impact effects. |
100 |
Crowd control (CC) skills
The characters in this section are responsible for stunning opponents. Some are more effective than others and some apply CCs to multiple targets, a valuable resource in TeamFight Tactics. If you want to succeed in this game, try to have at least 2 or 3 of these in your composition.
- Champions included : Ashe, Blitzcrank, Cho'Gath, Fiora, Gnar, Kennen, Leona, Lissandra, Morgana, Poppy, Pyke, Rek'Sai, Sejuani and Warwick.
Champion (Category) |
Special ability |
Mana required |
Ashe (3) |
Enchanted crystal arrow: shoots an arrow that stuns and deals 200/400/600 magic damage. The enemy hit is stunned for 1 / 1.5 / 2 seconds for each hexagon traveled by the arrow. |
100 |
Blitzcrank (2) |
Bionic pull : selects the most distant enemy, grabs it and drags it to itself, stunning it for 2.5 seconds and dealing 100/450/800 magic damage. The next basic attack drops the target. |
150 |
Cho'Gath (4) |
Break : After 1.5 seconds, inflicts 200/400/600 magic damage over an area of 3x3 hexagons, knocking down all enemies and stunning them for 2 / 2.25 / 2.5 seconds. |
150 |
Fiora (1) |
Replica : becomes immune to damage and spells for 1.5 seconds and then stuns for 1.5 seconds and deals 100/175/250 magic damage to the nearest enemy. |
75 |
Gnar (4) |
GNAR! : becomes a melee unit for 60 seconds, taking 300/600/900 health and 30/60/90 attack damage. Jump behind the most distant enemy and push all enemies around 2 hexagons to your team. Affected enemies are stunned for 2 seconds and take 200/300/400 magic damage. |
125 |
Kennen (3) |
Cutting whirlwind: creates a storm that deals 50/80/110 magic damage every 0.5 seconds, lasting a total of 3 seconds. Enemies that receive three skill hits are stunned for 1.5 seconds. The storm can deal up to 350/560/770 magic damage in total. |
150 |
Leona (4) |
Solar flare : after 0.625 seconds, summons a solar ray that deals 175/250/325 magic damage. Decrease the speed of all enemies in an interval of 3x3 hexagons in 5/8/11 seconds and stun the enemy located in the center of the beam with the same duration. |
150 |
Lissandra (2) |
Frozen grave: if Lissandra has more than 50% of her total health, she stuns her enemy target in 1.5 seconds and deals 150/200/250 magic damage to nearby enemies. Creates a 2x2 hexagon zone that slows enemies for 3 seconds. If Lissandra has less than 50% of her total life, she locks herself and becomes invulnerable for 2 seconds. |
150 |
Morgana (3) |
Soul shackles: attach chains to enemies located up to 3 hexagons away, deal 250/350/450 magic damage and slow by 20%. After 3 seconds, enemies that are still on will be stunned for 2/4/6 seconds and take the same amount of damage again. |
150 |
Poppy (3) |
Guardian's verdict : after 0.75 seconds of charge, rotate your hammer and hit the nearest enemy, inflicting 300/400/500 magic damage, knocking him down for 1 second and stunning him for 1.5 / 2, 5 / 3.5 seconds. |
75 |
Pyke (2) |
Phantom chain : moves behind the most distant enemy, creating a phantom image for 1 second. Later, this ghost returns to Pyke, dealing 150/200/250 magic damage and stunning all enemies it crosses in 2 / 2.5 / 3 seconds. |
100 |
Rek'Sai (2) |
Dig : it buries itself in the ground and is inaccessible for 1.5 seconds, 300/400/500 hit points being healed every 0.5 second. It is dug up immediately afterwards, dealing 150/200/250 magic damage and knocking the nearest enemy down for 1.25 seconds. |
150 |
Sejuani (4) |
Glacial prison : creates a large freezing storm that detonates after 2 seconds, inflicting 100/175/250 magic damage and stunning 3/4/5 seconds to enemies within the area of effect. |
150 |
Warwick (1) |
Infinite coercion : launches at the enemy with the lowest health and stuns him for 1.5 seconds. Deals 3 hits of 150/225/300 magic damage and heals during the effect. |
150 |
Support and defense skills
These champions have abilities that help the team, protecting and reducing damage, healing or summoning allies. They are characters that can turn the tide if they are well positioned on the board and have appropriate items to use their skills.
- Champions included : Braum, Elise, Kayle, Kindred, Lulu, Nidalee and Shen.
Champion (Category) |
Special ability |
Necessary manna |
Braum (2) |
Unbreakable : raise a barrier with the shield and, for 4 seconds, redirect all attacks to you and reduce the damage taken by the shield by 60/75/90%. |
75 |
Elise (2) |
Spider form : Summons 2/3/4 spiders with 500 hit points each and transforms into a melee unit for 60 seconds. You receive 60/90/120% of life theft. |
75 |
Kayle (5) |
Intervention : selects the weakest 1/2/3 allies and makes them immune to damage for 2/3/4 seconds. |
100 |
Kindred (4) |
Sheep refuge : creates an area around 4/5/6 seconds and prevents nearby allies from losing life if their current health is 300/600/900 or less. |
50 |
Lulu (2) |
Virgin growth : gives 1/2/3 random allies about 300/475/650 additional hit points for 6 seconds, knocking down adjacent enemies for 1.25 seconds. |
150 |
Nidalee (1) |
Wild haste : After 0.5 seconds, heals you and your weakest ally for 6 seconds, with a total of 150/375/600 hit points. It then transforms into a melee unit for 60 seconds, taking 20/70/120 attack damage. |
100 |
Shen (2) |
Spiritual refuge : creates an area around you for 3/4/5 seconds. All allies within the zone avoid all types of attacks until the effect ends. |
150 |
Passive skills
Passive champions have a clear difference from the rest: they don't need mana. Each effect of the special ability remains active from the beginning of the round until the end. At the moment, all passives are basic attack enhancers.
- Champions included : Graves, Kassadin and Vayne.
Champion (Category) |
Special ability |
Mana required |
Bass (1) |
Lead shot : each basic attack has 5/10/15% increased physical damage and hits all enemies in a 2 hexagon cone. |
- |
Kassadin (1) |
Ballblade : Basic attacks reduce the target's current mana by 20/40/60 and grant a shield of the same amount for 4 seconds. |
- |
Vayne (1) |
Silver darts : Each basic attack applies an accumulation to the target. In the third attack, all stacks are consumed and Vayne inflicts 8/10/12% of the target's maximum health as additional real damage. If you change targets, all accumulations will be lost. |
- |
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