Meet ALL the weapons of Blackout, the Battle Royale of Call of Duty BO4!

Blackout, the new B attle Royale from Call of Duty Black Ops 4 (BO4), has an incredible arsenal of weapons, each with unique characteristics. Unlike other games of the genre in which weapons are generally based on real versions, Blackout has several weapons with futuristic or simply fictional aspects. So, the only way to know them is to play and find them in the loots. To help you speed up this process, we have organized a guide with ALL the weapons in the game and their main features.

Assault Rifles

Maddox RFB

Reach 7/20
Damage 6/20
Rate of Fire 14/20
Precision 8/20
Indent Moderate
Combs 3
Comb Capacity 30
Probably the best assault rifle in the game as it is very strong and easy to control. The rifle is the perfect option for medium distances but, on the other hand, it is not so good over long distances. Maddox RFB can be equipped with pipes, cartridges and all types of sights (except snipers).

Rampart 17

Reach 7/20
Damage 9/20
Rate of Fire 8/20
Precision 8/20
Indent High
Combs 3
Comb Capacity 30
The Rampart 17 is very strong and good in long-distance combat, however, it has a slow rate of fire and very horizontal recoil. Like Maddox, it can be equipped with pipes, cartridges and all types of sights, except snipers. Also check out 12 tips to be victorious in Blackout!

KN-57

Reach 9/20
Damage 8/20
Rate of Fire 9/20
Precision 11/20
Indent Moderate
Combs 3
Comb Capacity 35
A kind of AK-47 of the future. The KN-57 is one of the most versatile weapons in the game as it is useful at any distance, fires fast and still has an easy to learn recoil pattern. It is recommended that you use the KN-57 with a silencer.

ICR-7

Reach 10/20
Damage 7/20
Rate of Fire 12/20
Precision 12/20
Indent Very low
Combs 3
Comb Capacity 35
One of the most accurate weapons in the game. Before its damage was very low but it was buffed after the beta.

VAPR-XKG

Reach 9/20
Damage 6/20
Rate of Fire 13/20
Precision 11/20
Indent Moderate
Combs 3
Comb Capacity 35
The VAPR-XKG is not a bad weapon, but it is the worst assault rifle in the game. The weapon is useful for short and medium distances but is practically useless in long-range combat. So don't trade shots with distant enemies if you don't have a better weapon.

Snipers

Koshkah

Reach 16/20
Damage 14/20
Rate of Fire 2/20
Precision 11/20
Indent Low
Combs 3
Comb Capacity 12
Considered by many to be the best weapon in the game, the Koshkah has a very fast aim (ADS) compared to other snipers, which makes it useful over medium distances (in which the majority of firing changes occur). To top it off, the Koshkah has a very high rate of fire for a sniper, so you won't be too punished for missing shots.

Paladin HB50

Reach 6/20
Damage 15/20
Rate of Fire 1/20
Precision 9/20
Indent High
Combs 3
Comb Capacity 5
With the Paladin HB50 you will rarely need to hit more than one shot. The weapon is extremely strong (destroys any vest and takes most of the HP) and has a very low bullet drop, which means that the weapon is perfect for very high distances.

SDM

Reach 16/20
Damage 12/20
Rate of Fire 6/20
Precision 12/20
Indent Moderate
Combs 3
Comb Capacity 10
SDM is a semi-automatic sniper, so it's perfect for shooting freely at vehicles and running opponents. Its rate of fire is fast but can be difficult to control.

Outlaw

Reach 16/20
Damage 13/20
Rate of Fire 6/20
Precision 13/20
Indent Moderate
Combs 3
Comb Capacity 9
Outlaw is very similar to Koshkah but the cartridge change is faster. However, the weapon greatly decreases mobility and is therefore less useful in medium-distance combat.

Light machine guns

Titan

Reach 14/20
Damage 9/20
Rate of Fire 9/20
Precision 8/20
Indent Moderate
Combs 3
Comb Capacity 75
Very strong and useful at all distances. Its firing rate makes it a great option for firing at vehicles and buildings. The disadvantage of Titan is the very strong bullet drop.

Hades

Reach 14/20
Damage 7/20
Rate of Fire 14/20
Precision 7/20
Indent Low
Combs 3
Comb Capacity 65
Hades has one of the highest fire rates in the game and great accuracy, resulting in a perfect weapon for medium distances.

VKM 750

Reach 14/20
Damage 11/20
Rate of Fire 7/20
Precision 6/20
Indent Very high
Combs 3
Comb Capacity 50
The VKM 750 does a lot of damage but has an extremely low rate of fire and a very strong recoil, making it very difficult for you to hit consecutive shots.

Tactical Rifles

AUGER DMR

Reach 9/20
Damage 10/20
Rate of Fire 5/20
Precision 11/20
Indent Moderate
Combs 3
Comb Capacity 20
The best weapon if you can't find a sniper. The AUGER DMR has high damage and semi-automatic firing. Combine this weapon with a 4x crosshair and silencer to make the AUGER DMR one of the best weapons for open fields.

APR 223

Reach 7/20
Damage 8/20
Rate of Fire 12/20
Precision 9/20
Indent Moderate
Combs 3
Comb Capacity 30
The ABR 223 is a burst-fre type weapon, that is, it only fires in bursts. Although it is useful for hitting opponents in the medium and long range, the weapon is not good in close combat.

Swordfish

Reach 10/20
Damage 7/20
Rate of Fire 13/20
Precision 14/20
Indent Moderate
Combs 3
Comb Capacity 36
Basically a slightly improved ABR 223.

Essex Model 07

Reach 8/20
Damage 16/20
Rate of Fire 4/20
Precision / 20
Indent Low
Combs
Comb Capacity 5
Probably the worst weapon in the game with its extremely low firing rate and few bullets.

Submachine guns

GKS

Reach 7/20
Damage 5/20
Rate of Fire 13/20
Precision 11/20
Indent Very low
Combs 3
Comb Capacity 36
Without a doubt the best submachine gun in the game. GKS has a high firing rate, low recoil and fair damage. Generally, the GKS is replaced by other weapons as the game ends, but it will always be a great option.

Spitfire

Reach 3/20
Damage 3/20
Rate of Fire 17/20
Precision 5/20
Indent Very high
Combs 4
Comb Capacity 40
The spitfire is the best weapon for short distances in the game and by far the best option at the start of matches, when most opponents are without a vest.

Cordite

Reach 4/20
Damage 5/20
Rate of Fire 15/20
Precision 6/20
Indent Moderate
Combs 3
Comb Capacity 60
The best reason to pick up a Cordite is the combs that hold many bullets. The weapon is very good over short distances and, with the necessary equipment, is a decent weapon for medium distances.

MX9

Reach 5/20
Damage 6/20
Rate of Fire 14/20
Precision 7/20
Indent Moderate
Combs 3
Comb Capacity 35
The MX9 is versatile due to its high firing rate and easy to control kickback pattern. Like all machine guns, the MX9 will likely be discarded as opponents find vests.

Saug 9mm

Reach 10/20
Damage 7/20
Rate of Fire 13/20
Precision 14/20
Indent Moderate
Combs 3
Comb Capacity 36
Damage: 28 Indent: 4 Shooting Rate: 4 It is only worth using if you only have shotguns or pistols. The weapon is good for Black Ops 4 modes, but it does not adapt well to Blackout.

Shotguns

SG12

Reach 3/20
Damage 10/20
Rate of Fire 6/20
Precision 4/20
Indent Moderate
Combs 4
Comb Capacity 6
The best between the two shotgun options. SG 12 has the highest rate of fire and, if it hits all shots, can do more damage per second than a machine gun.

MOG 12

Reach 3/20
Damage 15/20
Rate of Fire 3/20
Precision 5/20
Indent Moderate
Combs 4
Comb Capacity 4
Deals damage only if the opponent is one punch away.

Pistols

Strife

Reach 8/20
Damage 9/20
Rate of Fire 8/20
Precision 11/20
Indent Low
Combs 3
Comb Capacity 12
Strife has bullets and enough strength to kill an opponent without a vest in one cartridge, but you need to hit all the bullets.

Mozu

Reach 6/20
Damage 11/20
Rate of Fire 7/20
Precision 7/20
Indent Moderate
Combs 4
Comb Capacity 6
It has good damage but the cartridge has few bullets and the firing rate is low.

RK 7 Garrison

Reach 5/20
Damage 6/20
Rate of Fire 12/20
Precision 9/20
Indent Moderate
Combs 3
Comb Capacity 15
The best of all pistols. It is great at the beginning of the game and has a high withdrawal speed.

Missile launch

War Machine

No informations. The War Machine is extremely rare, but when you find it ... it's pure destruction. Your area damage is insane so you don't even have to hit the shots to kill your opponents. In addition, it is by far the best option to end vehicles and entire teams indoors. Due to area damage, the War Machine is also very useful for killing enemies hidden behind rocks or trees, making it a great option for the final stages of the game.

Hellion Saved

Reach 19/20
Damage 17/20
Rate of Fire 2/20
Precision 16/20
Indent Moderate
Combs 3
Comb Capacity 1
The main brand of this weapon is that it allows you to lock the sights on vehicles, making it VERY difficult to miss shots. Depending on how many people are in the vehicle, you may be able to kill an entire team with one shot.

Zombie Weapons

Zombie weapons can be found in mysterious boxes (which usually appear in the Asylum or Graveyard) or are dropped by zombies.

Galil

Reach 8/20
Damage 12/20
Rate of Fire 16/20
Precision / 20
Indent Moderate
Combs
Comb Capacity 35
The Galil is a very strong assault rifle with almost no recoil. The disadvantage is that it cannot be equipped with anything.

Ray Gun

Reach 10/20
Damage 7/20
Rate of Fire 13/20
Precision 14/20
Indent Moderate
Combs 3
Comb Capacity 36
It's a more fun weapon than a really good one. It does very high damage but has limited utility as the laser is very slow and only 20 ammo charges. Furthermore, it cannot be equipped with anything.

MP-40

Reach 8/20
Damage 12/20
Rate of Fire 8/20
Precision / 20
Indent High
Combs 3
Comb Capacity 32
Basically just like Galil.

Zweihander

Reach / 20
Damage / 20
Rate of Fire / 20
Precision / 20
Indent Moderate
Combs 3
Comb Capacity 36
The Zweihander has a giant bullet limit but its recoil is extremely high. The weapon is only useful for short distances. See too:
  • 12 tips to be victorious in Blackout!
  • Optimization requirements and tips for Call of Duty: Black Ops 4
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