Blackout, the new B attle Royale from Call of Duty Black Ops 4 (BO4), has an incredible arsenal of weapons, each with unique characteristics. Unlike other games of the genre in which weapons are generally based on real versions, Blackout has several weapons with futuristic or simply fictional aspects. So, the only way to know them is to play and find them in the loots.
To help you speed up this process, we have organized a guide with ALL the weapons in the game and their main features.
Assault Rifles
Maddox RFB
Reach |
7/20 |
Damage |
6/20 |
Rate of Fire |
14/20 |
Precision |
8/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
30 |
Probably the best assault rifle in the game as it is very strong and easy to control. The rifle is the perfect option for medium distances but, on the other hand, it is not so good over long distances.
Maddox RFB can be equipped with pipes, cartridges and all types of sights (except snipers).
Rampart 17
Reach |
7/20 |
Damage |
9/20 |
Rate of Fire |
8/20 |
Precision |
8/20 |
Indent |
High |
Combs |
3 |
Comb Capacity |
30 |
The Rampart 17 is very strong and good in long-distance combat, however, it has a slow rate of fire and very horizontal recoil. Like Maddox, it can be equipped with pipes, cartridges and all types of sights, except snipers.
Also check out 12 tips to be victorious in Blackout!
KN-57
Reach |
9/20 |
Damage |
8/20 |
Rate of Fire |
9/20 |
Precision |
11/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
35 |
A kind of AK-47 of the future. The KN-57 is one of the most versatile weapons in the game as it is useful at any distance, fires fast and still has an easy to learn recoil pattern.
It is recommended that you use the KN-57 with a silencer.
ICR-7
Reach |
10/20 |
Damage |
7/20 |
Rate of Fire |
12/20 |
Precision |
12/20 |
Indent |
Very low |
Combs |
3 |
Comb Capacity |
35 |
One of the most accurate weapons in the game. Before its damage was very low but it was buffed after the beta.
VAPR-XKG
Reach |
9/20 |
Damage |
6/20 |
Rate of Fire |
13/20 |
Precision |
11/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
35 |
The VAPR-XKG is not a bad weapon, but it is the worst assault rifle in the game. The weapon is useful for short and medium distances but is practically useless in long-range combat. So don't trade shots with distant enemies if you don't have a better weapon.
Snipers
Koshkah
Reach |
16/20 |
Damage |
14/20 |
Rate of Fire |
2/20 |
Precision |
11/20 |
Indent |
Low |
Combs |
3 |
Comb Capacity |
12 |
Considered by many to be the best weapon in the game, the Koshkah has a very fast aim (ADS) compared to other snipers, which makes it useful over medium distances (in which the majority of firing changes occur).
To top it off, the Koshkah has a very high rate of fire for a sniper, so you won't be too punished for missing shots.
Paladin HB50
Reach |
6/20 |
Damage |
15/20 |
Rate of Fire |
1/20 |
Precision |
9/20 |
Indent |
High |
Combs |
3 |
Comb Capacity |
5 |
With the Paladin HB50 you will rarely need to hit more than one shot. The weapon is extremely strong (destroys any vest and takes most of the HP) and has a very low bullet drop, which means that the weapon is perfect for very high distances.
SDM
Reach |
16/20 |
Damage |
12/20 |
Rate of Fire |
6/20 |
Precision |
12/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
10 |
SDM is a semi-automatic sniper, so it's perfect for shooting freely at vehicles and running opponents. Its rate of fire is fast but can be difficult to control.
Outlaw
Reach |
16/20 |
Damage |
13/20 |
Rate of Fire |
6/20 |
Precision |
13/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
9 |
Outlaw is very similar to Koshkah but the cartridge change is faster. However, the weapon greatly decreases mobility and is therefore less useful in medium-distance combat.
Light machine guns
Titan
Reach |
14/20 |
Damage |
9/20 |
Rate of Fire |
9/20 |
Precision |
8/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
75 |
Very strong and useful at all distances. Its firing rate makes it a great option for firing at vehicles and buildings. The disadvantage of Titan is the very strong bullet drop.
Hades
Reach |
14/20 |
Damage |
7/20 |
Rate of Fire |
14/20 |
Precision |
7/20 |
Indent |
Low |
Combs |
3 |
Comb Capacity |
65 |
Hades has one of the highest fire rates in the game and great accuracy, resulting in a perfect weapon for medium distances.
VKM 750
Reach |
14/20 |
Damage |
11/20 |
Rate of Fire |
7/20 |
Precision |
6/20 |
Indent |
Very high |
Combs |
3 |
Comb Capacity |
50 |
The VKM 750 does a lot of damage but has an extremely low rate of fire and a very strong recoil, making it very difficult for you to hit consecutive shots.
Tactical Rifles
AUGER DMR
Reach |
9/20 |
Damage |
10/20 |
Rate of Fire |
5/20 |
Precision |
11/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
20 |
The best weapon if you can't find a sniper. The AUGER DMR has high damage and semi-automatic firing.
Combine this weapon with a 4x crosshair and silencer to make the AUGER DMR one of the best weapons for open fields.
APR 223
Reach |
7/20 |
Damage |
8/20 |
Rate of Fire |
12/20 |
Precision |
9/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
30 |
The ABR 223 is a burst-fre type weapon, that is, it only fires in bursts. Although it is useful for hitting opponents in the medium and long range, the weapon is not good in close combat.
Swordfish
Reach |
10/20 |
Damage |
7/20 |
Rate of Fire |
13/20 |
Precision |
14/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
36 |
Basically a slightly improved ABR 223.
Essex Model 07
Reach |
8/20 |
Damage |
16/20 |
Rate of Fire |
4/20 |
Precision |
/ 20 |
Indent |
Low |
Combs |
Comb Capacity |
5 |
Probably the worst weapon in the game with its extremely low firing rate and few bullets.
Submachine guns
GKS
Reach |
7/20 |
Damage |
5/20 |
Rate of Fire |
13/20 |
Precision |
11/20 |
Indent |
Very low |
Combs |
3 |
Comb Capacity |
36 |
Without a doubt the best submachine gun in the game. GKS has a high firing rate, low recoil and fair damage. Generally, the GKS is replaced by other weapons as the game ends, but it will always be a great option.
Spitfire
Reach |
3/20 |
Damage |
3/20 |
Rate of Fire |
17/20 |
Precision |
5/20 |
Indent |
Very high |
Combs |
4 |
Comb Capacity |
40 |
The spitfire is the best weapon for short distances in the game and by far the best option at the start of matches, when most opponents are without a vest.
Cordite
Reach |
4/20 |
Damage |
5/20 |
Rate of Fire |
15/20 |
Precision |
6/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
60 |
The best reason to pick up a Cordite is the combs that hold many bullets. The weapon is very good over short distances and, with the necessary equipment, is a decent weapon for medium distances.
MX9
Reach |
5/20 |
Damage |
6/20 |
Rate of Fire |
14/20 |
Precision |
7/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
35 |
The MX9 is versatile due to its high firing rate and easy to control kickback pattern. Like all machine guns, the MX9 will likely be discarded as opponents find vests.
Saug 9mm
Reach |
10/20 |
Damage |
7/20 |
Rate of Fire |
13/20 |
Precision |
14/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
36 |
Damage: 28
Indent: 4
Shooting Rate: 4
It is only worth using if you only have shotguns or pistols. The weapon is good for Black Ops 4 modes, but it does not adapt well to Blackout.
Shotguns
SG12
Reach |
3/20 |
Damage |
10/20 |
Rate of Fire |
6/20 |
Precision |
4/20 |
Indent |
Moderate |
Combs |
4 |
Comb Capacity |
6 |
The best between the two shotgun options. SG 12 has the highest rate of fire and, if it hits all shots, can do more damage per second than a machine gun.
MOG 12
Reach |
3/20 |
Damage |
15/20 |
Rate of Fire |
3/20 |
Precision |
5/20 |
Indent |
Moderate |
Combs |
4 |
Comb Capacity |
4 |
Deals damage only if the opponent is one punch away.
Pistols
Strife
Reach |
8/20 |
Damage |
9/20 |
Rate of Fire |
8/20 |
Precision |
11/20 |
Indent |
Low |
Combs |
3 |
Comb Capacity |
12 |
Strife has bullets and enough strength to kill an opponent without a vest in one cartridge, but you need to hit all the bullets.
Mozu
Reach |
6/20 |
Damage |
11/20 |
Rate of Fire |
7/20 |
Precision |
7/20 |
Indent |
Moderate |
Combs |
4 |
Comb Capacity |
6 |
It has good damage but the cartridge has few bullets and the firing rate is low.
RK 7 Garrison
Reach |
5/20 |
Damage |
6/20 |
Rate of Fire |
12/20 |
Precision |
9/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
15 |
The best of all pistols. It is great at the beginning of the game and has a high withdrawal speed.
Missile launch
War Machine
No informations.
The War Machine is extremely rare, but when you find it ... it's pure destruction. Your area damage is insane so you don't even have to hit the shots to kill your opponents. In addition, it is by far the best option to end vehicles and entire teams indoors.
Due to area damage, the War Machine is also very useful for killing enemies hidden behind rocks or trees, making it a great option for the final stages of the game.
Hellion Saved
Reach |
19/20 |
Damage |
17/20 |
Rate of Fire |
2/20 |
Precision |
16/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
1 |
The main brand of this weapon is that it allows you to lock the sights on vehicles, making it VERY difficult to miss shots. Depending on how many people are in the vehicle, you may be able to kill an entire team with one shot.
Zombie Weapons
Zombie weapons can be found in mysterious boxes (which usually appear in the Asylum or Graveyard) or are dropped by zombies.
Galil
Reach |
8/20 |
Damage |
12/20 |
Rate of Fire |
16/20 |
Precision |
/ 20 |
Indent |
Moderate |
Combs |
Comb Capacity |
35 |
The Galil is a very strong assault rifle with almost no recoil. The disadvantage is that it cannot be equipped with anything.
Ray Gun
Reach |
10/20 |
Damage |
7/20 |
Rate of Fire |
13/20 |
Precision |
14/20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
36 |
It's a more fun weapon than a really good one. It does very high damage but has limited utility as the laser is very slow and only 20 ammo charges. Furthermore, it cannot be equipped with anything.
MP-40
Reach |
8/20 |
Damage |
12/20 |
Rate of Fire |
8/20 |
Precision |
/ 20 |
Indent |
High |
Combs |
3 |
Comb Capacity |
32 |
Basically just like Galil.
Zweihander
Reach |
/ 20 |
Damage |
/ 20 |
Rate of Fire |
/ 20 |
Precision |
/ 20 |
Indent |
Moderate |
Combs |
3 |
Comb Capacity |
36 |
The Zweihander has a giant bullet limit but its recoil is extremely high. The weapon is only useful for short distances.
See too:
- 12 tips to be victorious in Blackout!
- Optimization requirements and tips for Call of Duty: Black Ops 4
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