Name of positions, contact points, rotations, everything! In this guide we will show you all the essential information for you to start training on the Vertigo map (de_vertigo), the new addition to the competitive mode in CS: GO. Although it has existed for years, many players and fans still do not know the map properly since it was not used in championships. Check out everything you need to know to get started with everything at Vertigo!

Main features

The map is basically formed by two main paths connected at various points.
Like any competitive map in Counter Strike: Global Offensive, Vertigo is also a plant / defuse map. The setting is a skyscraper under construction and the combat takes place over two floors, just like at Nuke. The terrorist base is on the lower floor and both the counterterrorist base and the two Bombsites are on the upper floor. The map is extremely small, closed and full of curves, making the use of shotguns and pistols even more feasible than at Nuke. At Vertigo, the use of AWP (sniper) is certainly not necessary as in other maps. Because it is very small, the rotations on the map are very fast for both teams. Since there are almost always players around, the steps can be heard easily, but it is difficult to understand exactly where the sound is coming from.

Position name

Before continuing, check the name of the positions at Vertigo. Despite being very small, the map has several connections and small details for you to be aware of:
Image credits

Name of positions in English

If you watch matches with international narration, see also the names of the positions in English:

Terrorist advance

Upon leaving the base, terrorists have three options for advancing:

Stairs at TR base

The stairs at the base TR lead directly to the Middle, which allows access to Bombsite B via Hole or Door, and to the Fall (they go from the elevator), which gives access to the Forklift> Ramp> Bombsite A.

Stairs of the B (or only Stairs)

Stairs are the fastest route between the TR base and Bombsite B. Without a doubt, the main target for rushes. At the foot of the stairs there is the option of advancing through the Curve, which gives access to the Bridge> Forklift> Ramp> Bombsite A.

A ramp (or only ramp)

The ramp is the main path to Bombsite A and is located right after the forklift. Right next to the Ramp there is a narrower passage called Andaime, which allows terrorists to divide and attack the A from different points, similar to what happens in Inferno through Xuxa / Rug.

Contact points

Contact points are the regions where teams meet when running at full speed. Basically, it is the imaginary line that if the player crosses, he may already have an opponent waiting.

Turn of the Ramp

At Bombsite A, contact takes place at the turn of the ramp. CTs also need to be on the lookout for the Scaffold exit. If the Ramp is lost, the CTs can retreat and defend more passively, either through Madeira, Newba or even Fundo / Tetris.


In the middle, the contact happens exactly in the division between the Medium and the False Medium (near the Fall). Those in control of the region can quickly rotate to A by entering the elevator shaft. If they win the duels in the middle, the terrorists will have access to Buraco (path to B) or the longest path to A.

Stair End

As stated before, because it is the fastest way to Bombsite B, Stairs are the main target for rushes. In them the contact occurs exactly at the end of the stairs (on the way up). Since the Stairs are narrow, the entrance is easily obstructed with smokes and molotovs, just like Bombsite B on Dust2.


Boost CT - Ramp

It is possible to mount this boost to have a view of the Ramp and the Scaffold exit. The strategy is best suited for eco rounds where there is not much to lose.

Varado CT

From Madeira it is possible to hit this side of the image above. Just aim in the middle of the orange square and modify the angle slightly to attack the two points of the scaffold.

Varado TR

Terrorists can also return the varado very easily. Just aim under the orange arrow as in the image above (left). The shots will hit exactly the middle of the square on the other side.


The door is exactly the same as Nuke's. It makes noise when opening and closing and can be broken with bullets or fully blown up with grenades.


The bathrooms on the TR base are exactly the same as Cobblestone. It is possible to open and close doors to hide and store weapons. Check here the complete and updated economy guide in CS: GO

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