The layouts are an essential point of the experience Clash of Clans. For those who don't know, they are the structural design that your base will have. They take into consideration not only the way the outer walls are positioned, but also how all of their buildings are distributed within them.
To a novice player this may seem unimportant, but it is not. Having a well-structured base layout can be what will save you from being invaded, from losing resources and having your trophies plundered. So in this article we will explain everything you need to know about setting up your bases, what types of layouts exist and what are the best ways to structure your defenses on the most varied occasions.
Types of layouts
There are at least
six types of basic layouts you can do in
Clash of Clans . They are divided according to the player's goal, so we have:
- Farming
- Trophy
- Hybrid
- Shield grabbers
- War
- Troll bases
Everyone has their strengths and weaknesses, so you need to take a lot of consideration into your goal and what each
layout can offer you before making a choice for a type.
It is important to say that within each of the six types mentioned above it is possible to create variations according to what you want. In fact, it is recommended that you do this, since
Clash of Clans is a dynamic
game . A tactic that works today can be completely inefficient tomorrow, as
players always find ways to break through the barriers of their enemies.
Since each of the basic
layouts does not say much, we will explain everything about them below. We will also give you tips on what kind of enemy to use them and will provide you with strategies that you can follow according to the design objective you choose to use.
Farming layout
The
farming- oriented
layouts are for those players who fear that other
players will plunder their most precious resources. Since unfortunately you can't have everything in life, to protect items like Gold and Elixir, you will have to sacrifice some less valuable possessions.
We recommend that you keep your clan's castle in the center of the base. Around it should be the largest deposits of resources you have. If you have a
Dark Elixir deposit , make sure you stay as close to the castle as possible, as this is the most important item you can have.
The remaining deposits must be distributed over the entire base, always protected by defense units. Give preference to forming a triangulation of buildings, so that your buildings are not all in the same space. This will force the attackers to spread out to try to destroy the deposits.
Another tactic is to keep as many high-level collectors as possible at your base. Don't even try to place the lower level ones as more experienced players recognize the difference between them. This is important because instead of attacking your important buildings, the invaders will first seek out the collectors. This can give you time to resist the attack.
What is the best design for a farming layout?
In most cases, it is not recommended to build your base from a segmentation model. In the case of a
farming layout , however, it is interesting that you divide the base into three rings. The first ring is considered the main compartment. This is where the castle and those resource deposits that you consider most important will be located. It is important that you add specific defenses to that sector, such as air defense and mortars.
In the second ring, it is divided into four compartments. Each can have a simpler deposit of resources, in addition to, of course, some defense units or buildings. We recommend adding Gold and Elixir deposits to your second ring. Finally, in the last ring are the collectors and more defense units.
One thing you can not help doing is to put your
Town Hall within reach of your main defenses. Towers, for example, must be able to reach all enemies approaching this building. In addition, they need to be evolved to the maximum, so you can guarantee that they will be able to eliminate wizards and archers.
In addition to the towers, it is also interesting to develop mortars and cannons. If at their full potential, they can quickly eliminate barbarians, wizards and archers.
Trophy layout
Trophies are often obtained and lost in
Clash of Clans from
multiplayer battles . If you attack an enemy, for example, you win Trophies if you win, but you lose part of those you already had if you lose the conflict. The same is true if you are the target of the attack. If you can repel your opponents, you earn trophies. If you fail, you lose.
Overall, Trophies serve as a way to rank players. This greatly interferes with
multiplayer mode and hence the possible intrusions you may receive. Knowing your trophy count is interesting to get an idea of ??the levels of
players that might attack you.
If you don't want to lose yours then you need to invest in a specific
layout that focuses completely on defending the castle and the
Town Hall . It's interesting that you surround the
Town Hall with walls. Outside them, add towers, mortars, air strike units,
X-Bow and
Eagle artillery . The castle is also an important part of the protection of the city center, and should be next to the
Town Hall or at least very close to it.
What is the best design for a trophy layout?
In addition to isolating
Town Hall along with the clan castle, all you do should be thinking about delaying the advancement of enemies as much as possible. In other words: creating wall segmentations around the city center can be interesting. It is not even necessary to fill these spaces between one defensive line and another, as in the case of
farming layout . You can leave it empty, or trapped, so that attackers have to waste time destroying another wall.
Another tip is not to put too many buildings outside the walls. If you don't want to lose Trophies, make sure that very little of what you have is destroyed. As is well known, you may lose a minimum amount of Trophies if 50% of the base is put down. So try to distribute the buildings so that the majority are always behind the walls.
Hybrid Layout
Hybrid
layout bases are considered the most common type. This is because its goal is to protect both resources and trophies. The tip is to analyze the best of each type of
layout before deciding how to build your base. Of course, unfortunately, it is not possible to protect everything at the same time. Unless you are the master of war in
Clash of Clans , something will have to sacrifice.
For this reason, in the hybrid
layout your greatest assets will be the aerial combat and defense units. Mortars, for example, facilitate their protection because they have a long range. They can thus delay the enemy's advances. Another interesting thing to do is to place a tower of wizards near your deposits. If it is a highly evolved tower, you can quickly eliminate barbarians and goblins.
What is the best design for a hybrid layout?
In terms of design, the castle and the altars of the heroes should be centralized as much as possible. This ensures that your performance covers a good part of the base. This type of defense is more efficient in this
layout than the archer or cannon towers, since the idea is to protect the core of the base, but without losing sight of the deposits.
Here the segmentation is also interesting. Especially if each base compartment is small. This does not give a chance for enemy troops to move much towards the nucleus. It is easier to slow down your opponent's advance if you also do not pool resource deposits. Make sure that both these deposits and your
Town Hall have at least two walls defending you.
Shield Grabbers , War and Troll Bases
The three types of
layout above are very specific, but at the same time they act as derivatives of the first three that we present. The
Shield Grabbers is perhaps the most "exclusive", because your goal is to ensure that the player attacked receive a protective shield for a minimum of 12 hours. To do this, you must be attacked, but you must ensure that your opponent uses at least 33% of your army, receiving you around 30% of destruction.
The
layouts War are basically
layouts Trophy and
Hybrid . The point is that your goal is to prevent enemies from getting three stars when attacking your base. That is, the idea is to prevent enemies from destroying their defense buildings. So much so that they are the only ones to be protected by walls.
Deposits, collectors and other units or buildings are placed outside in the
War layouts . The most common tactic is to leave the castle and
Town Hall centralized and within easy reach, so that enemies focus on destroying just those two buildings. This causes the invasion to end, but with only 2 stars for opponents.
Finally, the
troll bases . They are the simplest, being a strategy widely used in
farming and
war . These bases have a
layout whose purpose is to deceive opponents. Hence the name
troll . To do so, you must leave gaps, gaps, or
gaps in the walls to make enemies think your base is easy to attack. If done correctly, it can create a foolproof trap for your enemies.
How to keep enemies away from your base?
The bases with a high amount of resources are in
Clash of Clans the most targeted by
raiders . So in addition to preparing a solid defense, try to prevent enemies from getting close to entering your base. One tactic is to place Gold Mines and high-level Elixir collectors outside the walls.
This strategy only works if your deposits of Elixir and Gold are level 9 and higher, as enemies will find that they are empty, even if they are full of items. This will make them give up trying to invade the walls, focusing on the Mines and the collectors you have positioned outside the city. When they realize that they have been deceived, they will have already lost a good part of their troops, giving up the attack.
Finally, to avoid
Wall Breakers , units that focus on destroying walls near buildings, it is quite simple. Knowing that they do not run towards the wall itself, but towards the building it defends, it is enough that you place traps between the buildings and the walls that you think will be destroyed. This is also effective against Giants, as it gives you more time to kill all possible invaders.