Teamfight Tactics (TFT), the League of Legends autobattle, is here to stay. The game is constantly evolving and attracts new players every day. To make it easier for you to adapt to this new genre, here are 8 essential tips on how to play TFT and get your first wins.

1. Prioritize your gold more than your life (HP)

That's right. In TFT your priority should be to keep a good amount of gold, even if it means losing HP. The logic behind this is as follows: the game involves a lot of luck (to level your champions and to obtain synergies). However, if you have a lot of gold stored, you will have the freedom to use the reroll several times, thus increasing your chances of getting the champion you want. In this way, the TFT metagame revolves around money. So don't worry about losing battles and being left behind in HP . It is very likely that while you collect gold, your opponents will spend money on rerolls and levelups and become stronger at the beginning and middle of the game. However, players who do this may stagnate in the final stages of the game (late game), either because they are no longer able to level their champions or even fail to adapt to opposing strategies. In the meantime, the player who focuses on the late game may be behind in the HP, but will have all the freedom to choose champions at the most decisive moment of the match. Just imagine the situation where you can make countless rerolls until you get the right champion to close the synergy, or even get the last unit needed for a level 3 champion. This is how you win in Teamfight Tactics. Teamfight Tactics Tier List: meet the game's best champions

2. Understand the rules related to gold

Since gold is the most important resource in the game, you need to know exactly how it works. Check out the rules related to TFT money:
  • Each round, regardless of the result, guarantees 5 gold.
  • Wins guarantee 1 gold.
  • Winning or losing streak guarantees 1 to 3 gold:
    • 2 wins / 2 losses = +1 gold
    • 5 wins / 5 losses = +2 gold
    • 8 wins / 8 losses = +3 gold
  • For every 10 gold you have in your account at the beginning of the round, you will receive 1 interest.
Interest is undoubtedly the most important source of gold in the game. For every 10 gold that you have in your account at the beginning of the round, you will earn 1 interest, up to a maximum of 5. Therefore, it is very important that you stay above 50 gold (to get the maximum of 5), but there is no reason to start the round with more than 60, since there is no profit involved. In these scenarios, spend on rerolls or XP, but don't let your gold go below 50.

How to manage your TFT gold well

  • Don't compromise your interest rate. This means that if your spending in the round means receiving 1 interest less, only do it if it is really important.
  • If necessary, sell units to secure a new interest rate. For example, if you have 28 gold and have a Volibear in store that you do not intend to use, sell it immediately to reach the 30 range and receive 3 interest.
  • Only buy XP if it means you level up and consequently put a new unit in the game. Note that every round grants 2 XP, regardless of the result, and 4 gold buys 4 XP. Pay attention to how much you need to upgrade and only spend it if the purchase completes the missing experience. Avoid buying XP unnecessarily.
  • Avoid spending on rerolls until the late game. Spend first only if the odds are too much on your side.
  • In the early game, spend only buying champions. Also, whenever the draft shows equal champions, try to buy them without pity for your gold. This will increase your chances of obtaining higher-level units in the course of the game, so don't miss out on the opportunities that appear early on. Don't forget that you can sell the units at any time.

3. Tanks at the front, DPS at the back, but not always

TFT battles take place just like any RPG: tanks at the front, DPS at the back. That way, your opponents will need to go through your toughest units while taking damage from your strongest units that are positioned behind. This is not to say that whoever stands at the front cannot do much damage, but it is preferable that the main characteristic of the front line is resistance.

Exceptions: when changing the default placement

The positioning of champions in TFT is one of the aspects that can improve or worsen their performance in the rounds. Therefore, even the rule mentioned above is not absolute. There are some situations where you will need to move your champions to optimize their usefulness. These scenarios are: Move tanks backwards : sometimes you will need to move resistant units to the back row to protect any units from enemy Assassins. For those who don't know, Assassins always jump behind enemy lines to attack the furthest unit. If yours are unprotected, they will probably be eliminated quickly. In these situations, a tank positioned on the right side of the vulnerable unit can intercept the attack. Move fragile DPS to the front line : some champions have ults so impactful that it is better for them to receive blows (to fill their mana) and ult as quickly as possible, even if they die afterwards. "Sacrificing" units to make them work soon is a very common strategy in TFT. Move tanks to the back row in round 15 : round 15 is a neutral round against 4 Murk Wolfs and 1 Greater Murk Wolf. All of them are Assassins, that is, they jump behind the line of defense to attack the most distant units. Remember this and, in every round 15, invent your formation. Need to adapt in the late game : in the final stages of the game you need to pay close attention to the opponent builds and try to counter them to the maximum. In this way, you will often need to move champions, whether to last, counter specific champions, avoid taking area damage in many units (in this case, you must keep your champions away from each other), etc. See the best compositions of champions in Teamfight Tactics!

4. Know the items and their effects

Teamfight Tactics has 8 primary items that can be dropped by minions. By combining 2 items, you make a new one stronger and with new effects. Thus, the game has a wide variety of items available for all types of champions and builds. Familiarizing yourself with each of them is essential as a single item equipped on the right champion can easily turn the tide. Although the item / champion combinations are numerous, here are some general tips:
  • For champions who attack melee , items combined with Giant's Belt (Giant's Belt), Chainmail (Chanmail) and Negatron Cape (Negatron Cloak) are indicated;
  • For long-range champions , items combined with the GpC Sword (BF Sword) are indicated;
  • For champions who attack with magic , items combined with the Needlessly Large Rod are indicated.
The tips above are just suggestions. Check out our comprehensive Guide to Teamfight Tactics items and then check out the Tier List of TFT items and find out who to equip each one of!

5. Get the most out of the draft carousel (focus on the items)

The shared draft (or draft carousel) are those rounds in which players are taken to a single screen to choose their champions, in order. The first round of the game takes place in round 0, and all players move at the same time to choose the desired unit first. After round 0, any multiple round of 6 (6, 12, 18, 24, etc.) will be a roundabout round. However, unlike the first, these rounds will give priority to players who have less HP. Thus, the first player with the right to choose will be the player with the lowest health, and so on until the last player (the one with the most HP in the match) chooses. Well, now comes the most important information about the carousel: see it as an opportunity to obtain items, not champions. TFT is a game extremely focused on the use of items, so it is crucial that you take every chance to craft good equipment. Remember that you can get champions in ALL rounds of the game (not counting the possibility of rerolling). Meanwhile, items are only dropped by minions, so there are fewer opportunities. However, depending on your HP, you may not always be able to freely choose the desired item. In that case, you should know what options to turn to when you don't get your first option. As a rule, you should choose in this order:
  • First option : Spatula, if you already have one (the combination of two Spatulas forms the Force of Nature item, the best in the game);
  • Second option : second category items (items already crafted);
  • Third option : primary items that you can already use in combinations;
  • Fourth option : spatula;
  • Fifth option : first-rate items that are useful at the moment, even without combinations;
  • Sixth option : champions ready to be upgraded;
  • Seventh option : primary items
  • Eighth option : high cost champions
Note that in this entire hierarchy, the choice of champions is far below, that is, the carousel is a time to get items! However, remember that nothing here is absolute and the best choice always depends on the specific moment of the match.

6. Use champions with crowd control effect

Having champions with crowd control (CC) effect on the board is crucial, regardless of the chosen build. CCs are effects that “deactivate” opponents for a few seconds, preventing them from taking any action. Remember that even a level 1 champion with no items can CC a level 3 and equipped champion, taking him out of play for a few precious seconds. If he can't move, his attributes are of no use. So, include some champions with this effect and try to position them so that they fill your mana at different times. As in other games like LoL and Dota, coordinating CCs to keep opponents standing for as long as possible can turn any game around. Such coordination is very difficult to achieve, but it is possible. Check out all the TFT champions that have crowd control effect:
  • Ashe
  • Blitzcrank
  • Cho'Gath
  • Fiora
  • Gnar
  • Kennen
  • Leona
  • Lissandra
  • Lulu
  • Morgana
  • Poppy
  • Pyke
  • Rek'Sai
  • Sejuani
  • Warwick
  • Yasuo

7. The effects of synergies (origins and classes) only have different champions

This tip is very simple. Equal champions do not count towards synergies. Thus, origins and class bonuses are only activated when you have the right number of different champions on the board. This mechanics leaves room for some difficult situations in which you need to choose a weaker champion to put into play, just to complete a synergy. For example: imagine that you have 2 Wizards on the board, Lulu and Veigar, both level 2. In the next draft you get a new Lulu level 2 and a Kassadin level 1. In this case, it is often preferable to insert the level 1 Kassadin ( much weaker than Lulu level 2) to get the synergy bonus for all other Sorcerers, which ends up being more advantageous.

Exceptions: when using repeated heroes

When it comes to probability, there is never an absolute rule. There will always be times when it is better to place a level 2 or 3 repeat champion than a weak one who completes synergies. The question is to assess whether the individual contribution of the champion is better than the synergy effect. To do this, review the following points: Number of champions benefited by the synergy : obviously, the more champions receive the synergy bonuses, the better. If the beneficiaries are few, perhaps a strong repeated champion will be more effective. The level of synergy itself : stronger synergies (of 4 or 6 champions) are likely to be more effective than a repeated champion. Some synergies that are simpler to complete can have less impact than a level 2 or 3 champion. The champion's utility : the champion repeated the opponent's build? Is your skill useful enough to impact rounds? Are your attributes sufficient to support your team? Need for adaptation : when you start losing rounds even with ready synergies, perhaps giving them up and inserting level 2 or 3 repeat champions is the necessary adjustment. Meet all the champions, classes and origins of Teamfight Tactics!

8. The late game is much more important than the early game

This last tip is to reinforce what has already been said at the beginning of the article. TFT is so focused on the final stages of the game (late game) that it almost doesn't matter what happens in the first rounds (early game). It may seem strange, but what happens at the beginning of the game basically doesn't matter for the end, as long as you have gold in the mid and late game. The important thing is always to have the resources to search for the desired champions and also to adapt to the opponent builds. A player who has become strong very fast, but who then has no money to obtain level 3 units or to counter opposing builds, will surely stagnate at the end of the game. Meanwhile, whoever has money can make the necessary adjustments

Leave a Reply