Dungeon Run sessions are a very interesting, but also very challenging, mode. The first levels are easy, but then you will face the most unfair bosses in the game. Learn how to build the perfect deck for the Kobolds & Catacombs adventure! See our tips with the best choices of Passive Treasures, Active Treasures and important cards to beat all bosses with all classes. Important tip: if you don't get one of the best Passive Treasures after defeating the first boss, the ideal is to give up on the next game to start over. In this way, you will always start well to face the 8 dungeon bosses. Learn how to reset Monster Hunt from the Witches Grove expansion!
Druid
- Passive Treasures: Scepter of Evocation; Crystal Gem; Battle Totem
- Active Treasures: Acceleration Boots; Splendid Wand
- Difficulty: 1
Rogue
- Passive Treasures: Battle Totem; Totem of the Dead; Captured Flag
- Active Treasures: Stock Exchange; Acceleration Boots; Splendid Wand
- Difficulty: 2
Shaman
- Passive Treasures: Battle Totem; Captured Flag
- Active Treasures: Stock Exchange; Acceleration Boots; Splendid Wand
- Difficulty: 2
Hunter
- Passive Treasures: Scepter of Evocation; Crystal Gem; Totem of the Dead
- Active Treasures: Stock Exchange; Acceleration Boots
- Difficulty: 3
Paladin
- Passive Treasures: Justicar Ring; Captured Flag
- Active Treasures: Stock Exchange; Dr. Cabum's Robombas
- Difficulty: 3
Warrior
- Passive Treasures: Scepter of Evocation; Crystal Gem
- Active Treasures: Vorpal Dagger; Greedy Pick; Acceleration Boots
- Difficulty: 3
Wizard
- Passive Treasures: Scepter of Evocation; Justicar Ring
- Active Treasures: Splendid Wand; Acceleration Boots
- Difficulty: 4
Priest
- Passive Treasures: Robe of the Magi; Khadgar's Scrying Orb; Cloak of Invisibility
- Active Treasures: Splendid Wand; Packing Bag
- Difficulty: 5
Mage
- Passive Treasures: Robe of the Magi; Khadgar's Scrying Orb; Cloak of Invisibility
- Active Treasures: Currency Exchange; Packing Bag
- Difficulty: 5
How to defeat the final bosses
When you reach the eighth and final boss of the Dungeon, you will encounter opponents with a very unfair Heroic Power. All 5 final bosses are difficult, but there is always a way to win. Check out!Azari the Devourer
Devour (0 Mana): Remove 2 cards from the top of the opponent's deck. Azari the Devourer is a boss with a very unfair mill strategy. He is probably the most difficult boss of all and you can only ignore his Heroic Power. It is very annoying to constantly lose important cards, but you have to move on. Try to be more aggressive from the start and put minions on the table to trade with Azari's demons. If you manage to get the Active Treasure, Boots of Haste, you can download strong minions too soon to pressure the boss. Good luck!The darkness
Surrounding Darkness (0 Mana): Summon a 5/5 Dark Spawn. You start your battle with The Darkness with 3 Luminous Candle cards to destroy all the 5/5 Dark Maids. You must not rush to use the Candles and expect the boss to have at least 3 on the table. The best strategy for defeating The Darkness is to try to stretch the game to fatigue . He draws a lot of cards and will get to fatigue faster than you. The Passive Treasure Potion of Vitality can be very useful to withstand this pressure.Vultrasz the Elder
Vengeful Breath (0 Mana): deal 1 damage to all enemies for each missing Master Chest. You will find the 5 Master Chest at the table very tempting, but you will have to ignore them if you want to win . It is true that the rewards are very useful, but the damage of the Heroic Power will be more and more aggressive. Vultrasz will use spells to upgrade the Master Chest, but you should only destroy them as a last resort. Place several strong minions on the table so that they can take the boss's Heroic Power and attack it.King Fubalumba
Magic Candle (3 Mana): Find a Treasure! In this battle, you will need luck to be on your side. King Fubalumba will use Heroic Power to collect the Dungeon Treasures and some of them can be fatal. If, for example, he finds the Boots of Haste , he can download many very strong minions. The best way to deal with King Fubalumba, in addition to trusting your luck , is to keep spells to remove the biggest threats. You must play without rushing, but at the same time, damage it.Xol the Unscathed
Passive : end of turn wins a Freixe card- Fatality - (destroys all minions)
- Fear - (put a random enemy minion on your opponent's deck)
- Ice - (freeze a random enemy minion and adjacent minions)
- Confusion - (control a random enemy minion)
- Fire - (deal 2 damage to all enemy minions)
- Fatigue - (destroys a mana crystal)