There is no doubt that the biggest news of Dota Underlords in relation to Auto Chess is the item system. Players no longer need to count on luck to drop or not the equipment since, now, in each round against won creeps, a list of items is presented for the player to choose one and assemble his build.
Another interesting change is that now each hero can only be equipped with one item, which can be removed and equipped on another hero at any time. In addition, items shown in square icons are called "global items", and are kinds of talents that the player acquires and do not need to be equipped on any specific hero.
Below you will see the complete list of all Dota Underlords items. Check out!
First-rate items
Item |
It is made |
Abundance |
Neutral rounds offer one more item to purchase |
Vitality Amplifier |
+250 Life |
Serene Boots |
+ 100% Movement Speed. +16 Health Regeneration |
Martyr's Brooch |
+ 50% mana obtained when taking damage |
Cover |
+ 15% Magic Resist |
Claymore |
+21 Attack Damage |
Chainmail |
+10 Armor |
Momentum Gloves |
+20 Attack Speed |
Rusty Stone |
The target receives -3 Armor. |
Meet all the heroes of Dota Underlords and their Alliances!
Second category items
Item |
It is made |
Translocation Dagger |
Teleports behind enemy lines at the start of the battle, going to the furthest enemy from the equipped hero and providing 50 mana (15s cooldown) |
Arcane Boots |
When the carrying hero has more than 50% mana, restores 25 mana from allies within 1 house. (Once in battle) |
Aggressor's Brooch |
+ 100% mana obtained from attacks |
Force Staff |
Pushes an enemy unit 6 squares in a random direction (10 sec cooldown) |
Smuggler |
The quality of the items offered in rounds of neutrals are 1 wave higher |
Lifetime Contract |
The equipped unit participates in the Blood Pact, in addition to its other types |
Blade Quota |
Deals 30% of damage taken to attacker |
Tighten Muscles |
Human Units count as Heartless when counting Alliances |
Octarine Essence |
Reduces cooldown times by 50% |
Closing the Cycle |
When a Druid dies, allies 1 home away receive 30% of their total lives as healing over 6 seconds |
Mask of Madness |
Hero is silenced. + 10% Life Theft. +40 Attack Speed |
Summoning Stone |
Friendly summoned units gain +150 Life and +30 Attack Speed |
On the bright side |
Earn 1 charge by winning a battle. When losing a battle, if there are charges, earn 1 gold and lose 1 charge |
Aegis of Immortality |
Prevents the next loss of life and destroys the Aegis. Victory streams are preserved |
See 8 essential tips to start winning in Dota Underlords!
Third category items
Item |
It is made |
Hood of Audacity |
+ 50% Magic Resist. +10 Health Regeneration |
Highest Class Criminal |
The store considers that you are one level up when offering units |
Skull Crusher |
+25 Attack. 25% chance to stun targets for 1.5s |
Mekansm |
When the carrier hero has less than 50% health, heals 250 health from allies up to 3 houses away. (Once per battle) |
Skadi's Eye |
+400 Life. Slows enemies when attacking them |
Holy Relic |
+60 Attack Damage |
Dragon's Treasure |
Dragon Units gain 1% Attack Damage for every 1 Gold in the account at the start of the fight |
Vanguard |
+250 Life. 50% chance to block 70 damage when attacked |
Complete Dota Underlords skill guide (ults)!
Fourth category items
Item |
It is made |
Black Staff of Royalty |
The carrying hero becomes immune to spells for 7 seconds as soon as the first enemy reaches 100% mana. (Once in battle) |
Pipe of Introspection |
+ 50% magic resistance. When the first enemy reaches 100% mana, apply a shield that blocks 400 magic damage to allies 1 home away. (Once in battle) |
Dagon |
Deals 800 damage to a random enemy unit that is 50% health or less. (Once in battle) |
Friend Discount |
All units cost 1 less than Gold |
Daedalus |
+80 Attack Damage. 30% chance to deal critical damage (235% damage) |
Vyse's scythe |
When the equipped hero takes damage, transform the attacking unit into a pig for 4s (15s cooldown) |
Lunar Shard |
+80 Attack Speed |
Battle Fury |
Melee only. Melee attacks deal 30% damage to nearby units |
Maelstrom |
On attack, 25% chance to activate chain lightning, inflicting 100 damage to 4 targets. |
Restorative Orb |
Reset all cooldowns and restore 50 mana after using an ability. (Once in battle) |
Fierce Pretentiousness |
Your units deal 1 damage to opponents if they lose to you. (Includes invocations) |
Splendor |
Burn enemies up to 2 spaces away, dealing 60 damage per second |
Fifth category items
Item |
It is made |
Heart of Tarrasque |
+1000 health. Regenerates 2% of its maximum health every 1 second |
Combat Chestguard |
The carrying hero and adjacent allies gain +15 Attack Speed and +10 Armor. Adjacent enemies gain -15 Attack Speed and -10 Armor |
Expanded Lineup |
+1 to maximum units |
Bloody Thorn |
+70 Attack Damage. When an enemy hero has more than 75% mana, silence him for 5 seconds. Attacks against the silenced hero do not miss and deal 140% critical damage. (Once in battle) |
Desperate Measures |
Your units gain + 1% Attack Damage and + 1% mana regeneration when suffering / dealing damage for every 5 health lost by your Underlord |
Shiva's Protection |
+10 Armor. Emits a freezing wave that strikes enemies up to 3 spaces away, dealing 250 damage and reducing their movement and attack speeds for 4 seconds. (Once in battle) |
Divine Rapier |
+330 Attack Damage. If Divine Rapier is in combat and you are defeated by another player on your board, he stays with her |
Recruiter |
The first exchange for each round is free |
Alliance Items
Item |
It is made |
Elusive Targets |
Elusive units have 100% dodge during the first [2/3/4] seconds of a battle |
Pocket Sand |
Assassins blind enemies 1 space away from where they land for [1/2/3] seconds (50% chance to miss and 50% less mana for damage) |
Coordinated Attack |
Troll units provide + [10/20/30] attack speed to allies within 1 home range |
Unknown Companions |
Demon Hunters gain + [30/40/50]% Pure Damage for each different friendly Demon unit |
Plucking the Shaman |
Units that attack a Shaman have a [7/12/17]% chance of being turned into a chicken |
Closing the Cycle |
When a Druid dies, allies 1 home away receive [3/5/7]% health per second as healing (lasts 6 seconds) |
Hunter's Focus |
Hunters deal an additional [5/7/10]% attack damage to each other Hunter who is attacking the same target |
Creation Source |
Primordial Units summon a [1/2/3] level Appearance upon death. Appearances are weaker Primordial units that do not summon Appearances |
Forged in Battle |
Corpulent Units start the round with + [25/50/75] Maximum Life for each enemy unit they have already killed |
Claws and Teeth |
Wild Units apply an accumulating bleed of [7/10/13] damage per second when attacking |
Cavalry Age |
Other units receive [7.5 / 10 / 12.5]% physical and magic damage reduction for each Knight 1 house away |
Unstoppable |
Warriors survive for another [1/2/3] seconds after taking a fatal blow |
Wicked Pretentiousness |
Opponent healing is reduced by [10/15/25]% for each single Heartless unit you have |
Unstable Reactor |
Allied inventors explode on death, inflicting [10/20/30]% of their maximum damage life to all enemies within 1 house. |
Final Resource |
Magical units reset the cooldown and recover all mana when they are below [10/20/30]% health |
Retaliation |
Units that attack Scaled units suffer [30/45/60] damage per second for 3 seconds. The duration is reset with each new attack against a Scaled unit |
Soul-Siphon Siphon |
Units 1 Witch House away take healing [25/35/50]% of all damage caused by skills and items as healing |
Dragon's Treasure |
Dragon Units gain [0.5 / 1 / 1.5]% Attack Damage for every 1 Gold in the account at the start of the fight |
Search the Bodies |
Withered units have a [10/20/30]% chance to generate 1 Gold when killing an enemy |
Indomitable Will |
Negative effects last [25/50/75%] less in Human units |
See the differences between Dota Underlords and Teamfight Tactics!