As with other MOBAS, Mobile Legends has a system of items that you can purchase during matches to improve your attributes, gain new skills, etc. To purchase items, simply access the store by clicking on the $ icon in the upper right corner. So, you can buy items instantly, from anywhere on the map, as soon as you have enough money for them. The items are divided into 3 categories according to their quality. Category 1 items are cheaper and weaker, while category 3 items are more expensive and stronger. Most items in categories 2 and 3 can be built by combining weaker items. For example: "The Malefic Noise item is made up of the Legion Sword item , which in turn is made up of two Dagger items ." So, the best option is to assemble the items to immediately receive the attribute bonuses, instead of waiting to collect all the money from a level 2 or 3 item. As you buy an item, all items formed by it receive a discount on total price. In the example above, as soon as you buy a Dagger, the price of Evil Noise drops by 250. Attention: Passives are skills that are automatically activated. Unique are skills that can only be used by a single item, that is, two identical items will not make you use the skill twice. One activates the other's cooldown. Learn all the slang and expressions of Mobile Legends!

Attack Items

Attack items are those that increase attributes related to attack and damage, such as Physical Attack, Attack Speed ??and Critical Strike.
Category 1 Category 2 Category 3
Dagger $ 250 + 15 Physical Attack. Legion Sword $ 910 +60 Physical Attack. Malicious Noise $ 2060 +60 Physical Attack. Unique: + 40% Armor Penetration. Single Passive: Armor Reduction: The basic attack ignores a percentage of tower defense.
Dagger $ 280 + 10% Attack Speed. Machado do Ogro $ 790 +30 Physical Attack and +230 Life. Single liability. Angry. Basic attack can increase Movement Speed ??by 10%. Haa's claws $ 1810 +70 Physical Attack. Unique: + 20% Physical Life Theft. Single Passive: Frenzy: When Life is less than 40%, the hero can receive an additional 10% Life Steal.
Dart $ 320 + 8% Critical Strike. Meteor Mace $ 900 + 15% Attack Speed ??and + 10 %% Critical Strike. Wild Warrior Fury $ 2350 +65 Physical Attack and + 25% Critical Strike. Unique: + 40% damage on critical hits. Single Passive: Condemn: Critical strikes increase the hero's Physical Attack by 5% for 2 seconds.
Blood Sucker Hammer $ 400 +8 Physical Attack and + 8% Physical Life Theft. Hammer of Wrath $ 980 +35 Physical Attack. Unique: +12 Armor Penetration. Endless confrontation $ 2470 +65 Physical Attack, +25 Mana Regeneration, +25 Life, + 10% Cooldown Reduction, + 5% Movement Speed ??and + 15% Physical Life Steal. Single Passive: Divine Justice: After using an ability, the next basic attack will deal an additional 85% Physical Attack as real damage. This effect has a 1.5 second cooldown. Single Passive: Pursue Fate: When Divine Justice is activated, Movement Speed ??increases by 10%.
Iron Hunting Bow $ 450 +10 Physical Attack and + 5% Cooldown Reduction Magic Blade $ 1300 +40 Physical Attack and +24 Magic Defense. Unique Passive: Protect: Once the Hero's Life drops below 30% he will generate a shield that absorbs 280 ~ 700 points of damage (increases with level) that lasts for 3 seconds. 40-second cooldown. Voice of the Wind $ 1870 + 40% Attack speed, +20 Movement speed and + 10% Critical Strike. Single Passive: Typhoon: Every 3.5 seconds, basic attacks hit 3 enemies and deal 100 magic damage. The cooldown of this effect decreases as your critical chance increases, and damage does as your Attack Speed ??increases. Single Passive: Activate: Each time the Typhoon is looped, the Movement Speed ??will be increased for a short period of time.
Regular Spear $ 600 +20 Physical Attack and + 10% Attack Speed. Demon Hunter Sword $ 2180 +35 Physical Attack and + 25% Attack Speed. Single Passive: Devour: Common attack can deal 9% current health of additional physical damage to the target. Single Passive: Devour: Each basic attack grants Physical Life Theft for 3 seconds. Accumulates up to 5 times. Scarlet Ghost $ 2020 +30 Physical Attack, + 20% Attack Speed ??and + 25% Critical Strike. Single Passive: Frenzy: Critical strikes increase the hero's Attack Speed ??by 30% and Critical Rate by 5% for 2 seconds.
Power Potion $ 1500 Single liability. Increase Strength. Use is automatic after purchase, offers 30 Physical Attack points and 5% Physical Life Steal, lasting for 120 seconds. You can only use one potion at a time. Death lamina $ 2050 +65 Physical Attack and + 20% Attack Speed. Single Passive: Take health: The basic attack reduces the Health regeneration effect by 50% for 3 seconds. Blade of the Heptaseas $ 1950 +75 Physical Attack and +30 Life. Single Passive: Crush: Skills will decrease Physical Defense by 25. Lasts 3 seconds.
Sickle of Corrosion $ 2050 +50 Physical Attack, + 5% Movement Speed ??and + 25% Attack Speed. Single Passive: Corrosion: Basic attacks have a 50% chance of slowing the enemy by 40%. Long-range attacks only cause 20% slowness. Single Passive: Boost: Basic attacks increase the hero's attack speed by 8%. Accumulates up to 5 times and lasts 3 seconds. Blade of Despair $ 3010 +170 Physical Attack and + 5% Movement Speed. Single Passive: Despair: Attacking enemies with less than 50% Health will increase the hero's physical damage by 25%. It lasts 2 seconds.
Golden Rod $ 2100 +65 Physical Attack and + 30% Attack Speed. Single Passive: Fast: Each 1% critical chance received increases Attack Speed ??by 1%. Single Passive: Infinite Strikes: Every 2 normal attacks, the third has its effect tripled. Hunting Attack $ 2010 +100 Physical Attack and + 10% Cooldown Reduction. Single Passive: Retribution: Attacks the enemy 5 times in a row and improves the hero's Movement Speed ??by 30% for 3 seconds. 15-second cooldown.
Nature's Wind $ 1910 +10 Physical Attack, + 25% Attack Speed ??and + 15% Physical Life Steal. Active Ability: Immune to any physical damage for 2 seconds (drops in half when used by non-snipers). 80-second cooldown. Bloodthirsty Ax $ 1970 +70 Physical Attack and + 10% Cooldown Reduction. Unique: + 20% Vampiric Spell.
Meteor of the Golden Rose $ 2270 +60 Physical Attack, +30 Magic Defense and + 5% Physical Life Theft. Unique Passive: Protect: Once the Hero's Life drops below 30% he will generate a shield that absorbs 510 ~ 1350 points of damage (increases with level) that lasts for 3 seconds. 40-second cooldown.

Magic Items

Magic items are those that increase attributes related to attack and magic damage, such as Magic Power and Magic Penetration.
Category 1 Category 2 Category 3
Magic Book $ 300 +15 Spell Power. Magic wand $ 820 +45 Magic Power. Divine Glaive $ 1970 +65 Magic Power. Unique: + 40% Magic Penetration. Single Passive: Break Magic: When Life reaches a certain percentage, the effect of the single bonus is increased.
Crystal Energy $ 220 +280 Mana. Book of Evil $ 950 +35 Spell Power, +20 Mana Regeneration and + 8% Cooldown Reduction. Magic Crystal $ 2180 +90 Magic Power. Unique: + 25% Magic Power. Unique Passive: Extinguish: Upon hitting the target with the ability, immediately increases the Magic Attack by 15%. The effect will disappear on the next damage and can last up to 3 seconds. 10-second cooldown.
Magic Necklace $ 120 +10 Mana Regeneration. Blue Blade $ 600 +25 Mana Regeneration and 5% Cooldown Reduction. Single Passive: Judgment: After using an ability, the next basic attack deals extra real damage. 1.5 second cooldown. Gathered Force $ 2020 +70 Magic Power and +700 Life. Unique: + 25% Magic Life Steal. Unique Passive: Restore: Killing an enemy hero recovers 10% of Life.
Philosopher's Book $ 450 +8 Spell Power and + 5% Cooldown Reduction. Exotic Veil $ 600 +30 Spell Power and + 5% Movement Speed. Ice Queen's Wand $ 2240 +75 Spell Power, + 10% Magic Life Steal, +15 Mana and + 7% Movement Speed. Single Passive: The Freeze ability, in addition to dealing damage to the target, can also reduce the enemy's speed by 15%. It lasts 3 seconds.
Mystical Container $ 500 +15 Magic Power + 10% Magic Life Theft. Gemstone $ 700 +300 Life and +380 Mana. Single Passive: Present: Regenerates 20% of Life and Mana in 2 seconds. Shining Wand $ 2120 +75 Spell Power, +400 Life and + 5% Movement Speed. Single Passive: Burn: Ability damage will burn targets for 3 seconds when hit, dealing magic damage based on the enemy's current Life.
Spirit Wheel $ 500 +10 Spell Power. Single Passive: Soul Steal: Killing a hero offers 5 souls and an assistance offers 3 souls. 15 souls convert to 30 points of magic damage. Upon dying, all souls are lost. Maximum 60 magic damage. Enchantment Equipment $ 1870 +50 Spell Power, +250 Life and + 20% Cooldown Reduction. Single Passive: Mana Source: Regenerates Mana every 10 seconds. Reaper of Calamity $ 1950 +70 Spell Power, +100 Mana, +30 Mana Regeneration and + 10% Cooldown Reduction. Unique Passive: Calamity: After using an ability, the next basic attack will deal extra real damage equal to 120% of the Magic Attack. 1.5 second cooldown. Briefly increases Movement Speed ??by 10%.
Magic Potion $ 1500 Single Passive: Increase Strength: Use is automatic after purchase, offers 30 Magic Attack points and 5% Cooldown Reduction, lasting for 120 seconds. You can only use one potion at a time. Winter Scepter $ 1910 +60 Magic Power, +25 Physical Defense and +400 Life. Active Skill: Freeze: The hero can do nothing but be immune to all damage and effects. It lasts 2 seconds. 100-second cooldown. Fate Clock $ 1950 +60 Magic Power, +615 Life and +600 Mana. Single Passive: Time: Every 30 seconds increases 30 Life and 5 Magic Attack. Maximum of 10 times. Unique Passive: Reincarnate: When the Tempo ability is complete, the hero can receive 5% magic attack and 300 mana.
Feather Wing $ 2230 +65 Spell Power, + 30% Attack Speed ??and + 5% Movement Speed. Single Passive: Hit: Basic attacks can deal 40% of Mana in magic damage. Bloody Wings $ 3000 +150 Magic power and + 500 Life. Unique Passive: Nirvana: Whenever you add a Magic Power point, it also adds 1.5 current Health.
Soul Disc $ 1300 +20 Magic Power. Unique: +15 Magic Penetration. Single Passive: Soul Steal: Killing a hero offers 5 souls and an assistance offers 3 souls. 15 souls convert to 30 points of magic damage. Upon dying, all souls are lost. Maximum 120 magic damage. Corrido Weather $ 2050 +70 Magic Can and + 15% Cooldown Reduction. Single Liability: Time: After an elimination or assistance, the cooldown of the ult is reduced by 35%.
Confinement Necklace $ 2110 +70 Spell Power, + 10% Cooldown Reduction and + 10% Magic Life Theft. Single Passive: Take Life: Abilities that damage the target reduce the regeneration effect for 3 seconds. Lightning Scepter $ 2250 +75 Spell Power, +300 Mana and + 10% Cooldown Reduction. Unique Passive: Snore: Every 6 seconds, the hero's next magic ability will deal extra magic damage to 3 enemies. The damage increases according to the hero's maximum Mana.

Defense Items

Defense items are those that increase defense attributes like Physical Defense, Magic Defense, Life and Life Regeneration.
Category 1 Category 2 Category 3
Energy Crystals $ 300 +230 Life. War Belt $ 900 +770 Life. Cursed Helmet $ 1830 +920 Life and +50 Magic Defense. Single Passive: Flaming Soul: Nearby enemies take 1.5% maximum Life in magic damage every second. Deals 50% extra damage to minions.
Leather Armor $ 220 +18 Physical Defense. Boiling Essence $ 870 +540 Life. Single Passive: Flaming Soul: Nearby enemies take 1% maximum Life in magic damage every second. Deals 50% extra damage to minions. Skyguard Helmet $ 2400 +1550 Life and +100 Life Regeneration. Single Passive: Recovery: Regenerates 1.5% of the hero's total Health. Killing enemy heroes increases regeneration by 0.4% and assists increase by 0.2%, to a maximum of 3.5%. The effect runs out 5 seconds after the hero takes damage.
Anti-Magic Cloak $ 220 +18 Magic Defense. Serene Cloak $ 1020 +540 Life and +24 Magic Defense. Ancient Chestguard $ 2170 +920 Life, +54 Physical Defense +30 Health Regeneration. Single Passive: Detention: The enemy that attacks the hero will have its attack strength reduced by 6%. It lasts 4 seconds and accumulates up to 3 times.
Therapeutic Necklaces $ 140 +20 Life Regeneration. Thick Ice Shield $ 880 +400 Mana, +22 Physical Defense and + 10% Cooldown Reduction. Oracle $ 2110 +850 Life, +36 Magic Defense and + 10% Cooldown Reduction. Single Passive: Bless: Increases shield absorption and health regeneration by 25%.
Hero's Ring $ 450 +150 Life and + 5% Cooldown Reduction. Brave Armor $ 730 +40 Physical Defense. Single Passive: Detention: The enemy that attacks the hero will have their attack strength reduced by 4%. It lasts 4 seconds and accumulates up to 3 times. Athena Shield $ 2050 +900 Life, +56 Magic Defense and +20 Life Regeneration. Single Passive: Shield: Obtains a damage-absorbing shield every 30 seconds. The amount of absorption grows as the game continues, to a maximum of 1150.
Resistance Potion $ 1500 Single Passive: Increase Strength: Use is automatic after purchase, offers 500 Life and reduces crowd control time , lasting for 120 seconds. You can only use one potion at a time. Barrier of Courage $ 1970 +770 Life and + 10% and Recharge Reduction. Single Passive: Courage: Increases the attack and defense of nearby allies by 10%. Single Passive: Heavy Armor: Minions nearby can take more damage from towers. Active Ability: Increases the Movement Speed ??of the hero and nearby allies by 30%. It also increases Physical Damage and Magic Damage by 20%. It lasts 3 seconds. 40-second cooldown. Ice Domain $ 2160 +500 Mana, +70 Physical Defense and + 10% Critical Reduction. Unique: + 10% cooldown reduction. Single Passive: Freeze: Reduces Movement Speed ??by 5% and Attack Speed ??of nearby enemies by 30%.
Blade Armor $ 1660 +90 Physical Defense. Single Passive: Vengeance: After receiving a basic attack, it will return 25% of the physical damage received. Immortal $ 2120 +800 Life and +40 Magic Defense. Unique Passive: Immortal: Resurrects the hero in 2 seconds, offering 15% Life and a shield that absorbs 300 ~ 1000. The shield lasts 3 seconds. 180-second cooldown.
Wings of the Apocalypse Queen $ 2250 +15 and Physical Attack, +1000 Life and + 10% Cooldown Reduction. Single Passive: Demonize: Reduces damage taken when health is low. It lasts 5 seconds. 50-second cooldown. Gross Chest Armor $ 2120 +770 Life and +45 Physical Defense. Single Passive: Brutal Force: Basic skills and attacks increase Movement Speed ??by 3% and Physical and Magic Defense by 4%. Lasts 4 seconds. Accumulates up to 5 times.
Girdle of Thunder $ 2290 +800 Life, +30 Mana Regeneration, + 10% Cooldown Reduction and +40 Physical Defense. Single Passive: Lightning: After activating the ability, the next basic attack deals extra damage equal to 2% of the hero's total Life. Nearby enemies are slow for 1.5 seconds. Twilight Armor $ 2260 +1200 Life, +400 Mana and +50 Health Regeneration. Single Passive: Challenge: No physical damage received can be greater than 900. Cooldown of 4 seconds.

Jungle Items

Jungle items increase damage to monsters.
Category 1 Category 2 Category 3
Hunter's Knife $ 280 Unique: + 20% Monster Damage. Unique Passive: Greed: Extra experience gain when in the jungle. Magic Sword $ 760 Unique: + 30% Monster Damage. Unique Passive: Greed: Extra experience gain when in the jungle. After killing minions, recover Life and Mana. Unique Passive: Take the Soul: Killing creeps increases damage by 0.5%. Accumulates up to 10 times. Unique Passive: Makes the "Retribution" battle spell applicable to heroes, reducing the target's Movement Speed ??by 70%. Purchasing other advanced jungle equipment will disable this effect. Arcane Edge $ 1605 +30 Spell Power and +25 Mana Regeneration. Unique: + 30% Monster Damage. Unique Passive: Greed: Extra experience gain when in the jungle. After killing minions, recover Life and Mana. Unique Passive: Take the Soul: Killing creeps increases damage by 0.5%. Accumulates up to 15 times. Unique Passive: Makes the "Retribution" battle spell applicable to heroes, reducing the target's Movement Speed ??by 70%, reducing their Magic Defense. Purchasing other advanced jungle equipment will disable this effect.
Predator's Ax $ 770 Unique: + 30% Monster Damage. Unique Passive: Greed: Extra experience gain when in the jungle. After killing minions, recover Life and Mana. Unique Passive: Take the Soul: Killing creeps increases Physical Defense and Magic Defense by 3. Stacks up to 10 times. Unique Passive: Makes the battle spell "Hunt" applicable to heroes, reducing the target's Movement Speed ??by 70% and granting a shield based on Maximum Life. Purchasing other advanced jungle equipment will disable this effect. Assassin Beast $ 1805 +20 Physical Defense and +20 Magic Defense. Unique: + 30% Monster Damage. Unique Passive: Greed: Extra experience gain when in the jungle. After killing minions, recover Life and Mana. Unique Passive: Makes the battle spell "Hunt" applicable to heroes.
Agile Blade $ 750 Unique: + 30% Monster Damage. Unique Passive: Greed: Extra experience gain when in the jungle. After killing minions, recover Life and Mana. Unique Passive: Take the Soul: Killing creeps increases Physical Attack by 4. Stacks up to 10 times. Single Passive: Makes the "Retribution" battle spell applicable to heroes, reducing the target's Movement Speed ??by 70% and dealing a small amount of true damage to the target in 3 seconds. Purchasing other advanced jungle equipment will disable this effect. Eagle Scimitar $ 1650 +30 Physical Attack and + 15% Armor Penetration. Unique: + 30% Monster Damage. Unique Passive: Greed: Extra experience gain when in the jungle.

Movement Items

Movement items increase the Movement Speed ??attribute.
Category 1 Category 2 Category 3
Football boots $ 250 +20 Movement Speed. Warrior Boots $ 690 +22 Physical Defense. Unique: +40 Movement Speed. Single Passive: Valencia: When you take basic attack damage, you will raise 5 Physical Defense points to a maximum of 25 points. It lasts 3 seconds. Lightning Speed ??Shoes $ 750 Unique: +80 Movement Speed. Single Passive: Side Effect: Causing or taking damage decreases Movement Speed ??by 40 points. It lasts 5 seconds.
Boots $ 890 + 22 Magic Defense. Unique: +40 Movement Speed. Single Passive: Resistance: Reduces the control time by 25%. Mage's Boots $ 700 +300 Life. Unique: +40 Movement Speed. Single Passive: Loot: assists guarantee +80 gold.
Magic Feet $ 710 + 10% cooldown reduction. Unique: +40 Movement Speed. Demonic Shoes $ 720 +30 Mana Regeneration. Unique: +40 Movement Speed. Single Passive: Mysticism: Eliminations and assists regenerate the hero's mana by 10%. Eliminations of minions regenerate 4%.
Arcane Boots $ 740 +15 Magic Penetration. Unique +40 Movement Speed.
Agile Boot $ 710 + 15% Attack speed. Unique +40 Movement Speed.

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