Meet the new weapons of Free Fire: Desert Eagle; More Advanced Extras

Meet the weapons that just arrived in Free Fire! Free Fire creators frequently add new weapons to the game, from deadly pistols to powerful sniper rifles. See the details of each weapon: damage, rate of fire, range, recoil, magazine capacity and extras you can use. This classification of each weapon is of origin, without any extra. Damage is the amount of life a weapon can take per shot. Range is the distance that the gun's shot can reach effectively. Cadence (firing) is the speed with which a weapon succeeds in firing shots. The recoil is weapon stability after each shot. Weapons with a lot of recoil are less accurate. Stay tuned and check the qualities and defects of each new weapon.

Desert Eagle

Only available in Contra Squad mode, Deagle took a large buff, with a huge increase in the damage it does but keeping the rest of the weapon virtually unchanged.
  • Damage: Extreme
  • Cadence: Low
  • Reach : Medium
  • Recoil: Very loud
  • Charger: 7 Ammunition
  • Extras: Silencer, Mouth gun

Advanced Extras (Update 11/12/2019)

Bullet Saw for VSS

When using the Serrote Bullet, the VSS does more damage over time with each shot, causing the opponent to bleed.

Mage of Anger for M14

With this extra the M14 is completely automatic and its range improves 26%.

Biometric Sight for kar98

The kar98 is a very powerful sniper, but it is not always easy to aim. Use this crosshair to assist your HS.

M1887

A powerful shotgun with only 2 shots, the M1887 is an odd choice at this stage of the game, but for players who prefer power at close range, it may be a good option. Be careful with the time it takes to recharge.
  • Damage: Extreme
  • Cadence: Low
  • Reach : Medium
  • Recoil: Very loud
  • Loader: 2 cartridges
  • Extras: N / A

Advanced Extras

The creators of Free Fire decided to "recover" some of the weapons that already exist in the game, with a slight buff in the form of some advanced accessories (or extras). These accessories are the Electric Discharge for the MP5 and the Spiral Charger for the M60.

Electric Discharge

Using this accessory on the MP5, you can increase the rate of fire by 31%. The goal is to be able to match the MP5 to other SMGs, but we doubt that it will take the place of the MP40 or even the P90.

Spiral Charger

Used on the M60, the purpose of this add-on is to improve the weapon's accuracy and damage . The M60 is a machine gun with a lot of ammunition and has always had little accuracy, so hopefully it will improve with that extra. Allegedly,

Camouflaged Grenade

Despite this name, the grenade is not camouflaged, but it does help to mask its movement. Creates the illusion that the player is moving or attacking in one direction, allowing him to flank the enemy. It has 100 hit points, so be quick to use it.

Plasma weapon

This original plasma rifle achieves a powerful and accurate shot, with little recoil and an average rate of fire. The only extras it allows are the grip and the aim. Although it is not necessary to reload the weapon, it overheats and may stop firing for a moment. However, in short, controlled bursts, it appears to be quite useful. For now, it can only be used in casual mode.
  • Damage: High
  • Cadence: Medium
  • Reach : Medium
  • Recoil: Bass
  • Charger: Infinite
  • Extras: Grip; Mira

Machine gun

This weapon is currently only available in the special "Shooting and Popping" mode. With a giant magazine and doing good damage, this weapon would be a complete devastation in classic modes. Despite this, players using it are unable to run or jump. Not that it matters much.
  • Damage: High
  • Cadence: Medium
  • Range : High
  • Recoil: Bass
  • Loader: 1200 ammunition
  • Extras: Charger

CG15

Note: this weapon has been removed from Casual and Ranked mode. A futuristic weapon capable of heavy damage, whenever it can load the shot. The GC15 uses SMG ammunition and has two shooting modes: normal and aiming. The normal shot is effective, but the weapon shines more like a sniper rifle. Loading the energy bar to the maximum, the weapon achieves a highly damaging, highly destructive shot. Unfortunately, this type of shot takes time to load. It does not allow extras except the charger.
  • Damage: Very high in sniper mode; medium in normal mode
  • Cadence: Medium
  • Range : High
  • Recoil: Medium
  • Loader: 20 ammunition
  • Extras: Charger

Flashbang

Although technically not a weapon, the light grenade can make the player win battles. Use it to blind your enemies for a few seconds and fill them with lead before they recover. Remember not to look in the same direction or you will be blind. The grenade is most effective inside buildings. The grenade was launched on 29/04/2019.
  • Damage: N / A
  • Cadence: Low
  • Reach : Medium
  • Recoil: N / A
  • Charger: N / A
  • Extras: N / A

Katana

At the same time that the new character Hayato was launched, the creators of Free Fire launched the katana, a samurai sword. Although beautiful, it is still a melee weapon, made for close combat.
  • Damage: Medium
  • Cadence: Low
  • Range : Very Short
  • Recoil: N / A
  • Charger: N / A
  • Extras: N / A

AN94

  • Damage: High
  • Cadence: Medium
  • Reach : Long
  • Recoil: Medium
  • Loader: 30 ammunition
  • Extras: Charger; Muffler, Tip, Grip, Charger, Stock (Stock)
The AN94 is a powerful AR, with a good initial speed of fire which makes it very competent in long shots, especially if you can add some extras like aim and grip. It is also lethal in the middle distance thanks to its damage and despite the low rate of fire, it can be a very accurate weapon, with an easy to master after some training.

Treatment Weapon

  • Damage: Medium
  • Cadence: Low
  • Range : Short
  • Recoil: Medium
  • Loader: 25 ammunition
  • Extras: does not allow any extras
A weapon that you can use to heal your teammates and at the same time, defend yourself from your enemies. It has a short range, not allowing healing over long distances. Take the place of the pistol.

MGL140

  • Damage: High
  • Cadence: Slow
  • Reach : Medium
  • Recoil: Bass
  • Charger: 5 ammunition
  • Extras: Charger
With a capacity for 5 or more grenades using an extra magazine, the MGL140 is a nightmare for many players. Able to launch explosives in succession, it will be relatively easy to detonate hidden players, vehicles and more. In spite of everything, it is necessary to save ammunition, as grenades do not always appear in quantity. The MGL140 was launched on 09/01/2018.

P90

  • Damage: Medium
  • Cadence: Very High
  • Reach : Medium
  • Recoil: Bass
  • Loader: 50 ammunition
  • Extras: Charger; Mira
The P90 is a versatile weapon, with a high rate of fire, good accuracy, low recoil and a huge magazine. In addition, it is possible to attach sight and loaders with more capacity. It is a good secondary weapon that can even be used at medium distances without much problem and the large magazine allows for long fire changes, which does not happen with the MP40, for example. The P90 was launched on 07/11/2018.

M60

  • Damage: High
  • Cadence: Medium
  • Reach : Medium
  • Recoil: High
  • Charger: 6 0 ammunition
  • Extras: Mira
A heavy machine gun, good for suppressive fire, that is, keeping your enemies glued to the ground while your team changes positions. Causes some damage but its rate of fire is slow. It is a good weapon for medium distance with optics and very long bursts make it very difficult to control outside the crouched and lying position. The M60 was launched on 10/04/2018.

XM8

  • Damage: High
  • Cadence: Medium
  • Reach : Medium
  • Recoil: Bass
  • Charger: 3 0 ammunition
  • Extras: Mira 2x Origin , Silencer, Tip, Grip, Charger
An AR pre-equipped with a 2X sight, with good damage and very stable, the XM8 was created for mid-range shots. With some training and the right extras it is possible to get long shots, but remember that the aim cannot be changed. The XM8 was launched on 29/08/2018.

SPAS12

  • Damage: Very High
  • Cadence: Slow
  • Range : Short
  • Recoil: High
  • Charger: 10 ammunition
  • Extras: Charger
Common, with slightly more damage than other shotguns and with the possibility of increasing its charger, the SPAS12 is quite fun to use in a tight place. Everything in front of you becomes flour, but be careful not to miss the shot. SPAS12 was launched on 01/08/2018.

Dragunov

  • Damage: Very High
  • Cadence: Slow
  • Reach : Long
  • Recoil: Very Low
  • Charger: 10 ammunition
  • Extras: Optical sight 4x original, Silencer, Tip, Charger, Grip
Rare, only available in Drop or Refueling Points, the Dragunov is a powerful sniper rifle, capable of firing shots at great distances. It is semi-automatic. Dragunov was launched on 07/05/2018.

Crossbow

  • Damage: High
  • Cadence: Slow
  • Reach : Long
  • Recoil: Very Low
  • Charger: 1 ammo
  • Extras: Optical sight 2x of origin
Perfect for quiet shots at long range, causing damage over time, but too slow to reload. Can cause damage even to enemies with level 3 helmet and helmet. The Crossbow was launched on 06/28/2018.

FAMAS

  • Damage: High
  • Cadence: High
  • Reach : Long
  • Recoil: Medium
  • Loader: 30 ammunition
  • Extras: Silencer, Tip, Sight, Grip, Charger
The only Free Fire weapon that fires in a short burst of three shots, very versatile. Using all the extras, the weapon is quite manageable. FAMAS was launched on 06/07/2018.

M500

  • Damage: High
  • Cadence: Slow
  • Reach : Long
  • Recoil: Bass
  • Charger: 5 Ammunition
  • Extras: Muffler, Tip, 2X scope of origin
In the absence of a sniper rifle, this pistol achieves good shots at great distances, but is slow to fire. It is a good starting weapon. The M500 was launched on 20/05/2018.

MP40

  • Damage: Medium
  • Cadence: Very High
  • Range : Short
  • Recoil: Very Low
  • Charger: 20
  • Extras: Front Grip, Charger
Keep this shredder for close range combat. Pick up lots of ammo to compensate for the ultra-fast rate of fire. The MP40 was launched on 01/05/2018. Know all the weapons of Free Fire and all the details!

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