Meet the weapons that just arrived in Free Fire! Free Fire creators frequently add new weapons to the game, from deadly pistols to powerful sniper rifles. See the details of each weapon: damage, rate of fire, range, recoil, magazine capacity and extras you can use. This classification of each weapon is of origin, without any extra. Damage is the amount of life a weapon can take per shot. Range is the distance that the gun's shot can reach effectively. Cadence (firing) is the speed with which a weapon succeeds in firing shots. The recoil is weapon stability after each shot. Weapons with a lot of recoil are less accurate. Stay tuned and check the qualities and defects of each new weapon.
Desert Eagle
Only available in Contra Squad mode, Deagle took a large buff, with a huge increase in the damage it does but keeping the rest of the weapon virtually unchanged.- Damage: Extreme
- Cadence: Low
- Reach : Medium
- Recoil: Very loud
- Charger: 7 Ammunition
- Extras: Silencer, Mouth gun
Advanced Extras (Update 11/12/2019)
Bullet Saw for VSS
When using the Serrote Bullet, the VSS does more damage over time with each shot, causing the opponent to bleed.Mage of Anger for M14
With this extra the M14 is completely automatic and its range improves 26%.Biometric Sight for kar98
The kar98 is a very powerful sniper, but it is not always easy to aim. Use this crosshair to assist your HS.M1887
A powerful shotgun with only 2 shots, the M1887 is an odd choice at this stage of the game, but for players who prefer power at close range, it may be a good option. Be careful with the time it takes to recharge.- Damage: Extreme
- Cadence: Low
- Reach : Medium
- Recoil: Very loud
- Loader: 2 cartridges
- Extras: N / A
Advanced Extras
The creators of Free Fire decided to "recover" some of the weapons that already exist in the game, with a slight buff in the form of some advanced accessories (or extras). These accessories are the Electric Discharge for the MP5 and the Spiral Charger for the M60.Electric Discharge
Using this accessory on the MP5, you can increase the rate of fire by 31%. The goal is to be able to match the MP5 to other SMGs, but we doubt that it will take the place of the MP40 or even the P90.Spiral Charger
Used on the M60, the purpose of this add-on is to improve the weapon's accuracy and damage . The M60 is a machine gun with a lot of ammunition and has always had little accuracy, so hopefully it will improve with that extra. Allegedly,Camouflaged Grenade
Despite this name, the grenade is not camouflaged, but it does help to mask its movement. Creates the illusion that the player is moving or attacking in one direction, allowing him to flank the enemy. It has 100 hit points, so be quick to use it.Plasma weapon
This original plasma rifle achieves a powerful and accurate shot, with little recoil and an average rate of fire. The only extras it allows are the grip and the aim. Although it is not necessary to reload the weapon, it overheats and may stop firing for a moment. However, in short, controlled bursts, it appears to be quite useful. For now, it can only be used in casual mode.- Damage: High
- Cadence: Medium
- Reach : Medium
- Recoil: Bass
- Charger: Infinite
- Extras: Grip; Mira
Machine gun
This weapon is currently only available in the special "Shooting and Popping" mode. With a giant magazine and doing good damage, this weapon would be a complete devastation in classic modes. Despite this, players using it are unable to run or jump. Not that it matters much.- Damage: High
- Cadence: Medium
- Range : High
- Recoil: Bass
- Loader: 1200 ammunition
- Extras: Charger
CG15
Note: this weapon has been removed from Casual and Ranked mode. A futuristic weapon capable of heavy damage, whenever it can load the shot. The GC15 uses SMG ammunition and has two shooting modes: normal and aiming. The normal shot is effective, but the weapon shines more like a sniper rifle. Loading the energy bar to the maximum, the weapon achieves a highly damaging, highly destructive shot. Unfortunately, this type of shot takes time to load. It does not allow extras except the charger.- Damage: Very high in sniper mode; medium in normal mode
- Cadence: Medium
- Range : High
- Recoil: Medium
- Loader: 20 ammunition
- Extras: Charger
Flashbang
Although technically not a weapon, the light grenade can make the player win battles. Use it to blind your enemies for a few seconds and fill them with lead before they recover. Remember not to look in the same direction or you will be blind. The grenade is most effective inside buildings. The grenade was launched on 29/04/2019.- Damage: N / A
- Cadence: Low
- Reach : Medium
- Recoil: N / A
- Charger: N / A
- Extras: N / A
Katana
At the same time that the new character Hayato was launched, the creators of Free Fire launched the katana, a samurai sword. Although beautiful, it is still a melee weapon, made for close combat.- Damage: Medium
- Cadence: Low
- Range : Very Short
- Recoil: N / A
- Charger: N / A
- Extras: N / A
AN94
- Damage: High
- Cadence: Medium
- Reach : Long
- Recoil: Medium
- Loader: 30 ammunition
- Extras: Charger; Muffler, Tip, Grip, Charger, Stock (Stock)
Treatment Weapon
- Damage: Medium
- Cadence: Low
- Range : Short
- Recoil: Medium
- Loader: 25 ammunition
- Extras: does not allow any extras
MGL140
- Damage: High
- Cadence: Slow
- Reach : Medium
- Recoil: Bass
- Charger: 5 ammunition
- Extras: Charger
P90
- Damage: Medium
- Cadence: Very High
- Reach : Medium
- Recoil: Bass
- Loader: 50 ammunition
- Extras: Charger; Mira
M60
- Damage: High
- Cadence: Medium
- Reach : Medium
- Recoil: High
- Charger: 6 0 ammunition
- Extras: Mira
XM8
- Damage: High
- Cadence: Medium
- Reach : Medium
- Recoil: Bass
- Charger: 3 0 ammunition
- Extras: Mira 2x Origin , Silencer, Tip, Grip, Charger
SPAS12
- Damage: Very High
- Cadence: Slow
- Range : Short
- Recoil: High
- Charger: 10 ammunition
- Extras: Charger
Dragunov
- Damage: Very High
- Cadence: Slow
- Reach : Long
- Recoil: Very Low
- Charger: 10 ammunition
- Extras: Optical sight 4x original, Silencer, Tip, Charger, Grip
Crossbow
- Damage: High
- Cadence: Slow
- Reach : Long
- Recoil: Very Low
- Charger: 1 ammo
- Extras: Optical sight 2x of origin
FAMAS
- Damage: High
- Cadence: High
- Reach : Long
- Recoil: Medium
- Loader: 30 ammunition
- Extras: Silencer, Tip, Sight, Grip, Charger
M500
- Damage: High
- Cadence: Slow
- Reach : Long
- Recoil: Bass
- Charger: 5 Ammunition
- Extras: Muffler, Tip, 2X scope of origin
MP40
- Damage: Medium
- Cadence: Very High
- Range : Short
- Recoil: Very Low
- Charger: 20
- Extras: Front Grip, Charger