Stay on top of all the news from Fortnite season 8! Map changes, new modes, new skins, improvements and much (MUCH) more. Check out the Fortnite: Battle Royale season 8 update notes below!

Map changes

  • The Wailing Grove and Laziness Meadow have been removed.
  • The Block has been moved to the left of the map.
  • Three new places appeared: the Volcano, Preguiça Beach and Divine Steps. Check out the images below.

Volcano

Preguiça beach

Divine Steps

Limited Time Mode: 50x50

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Two teams of fifty players fight to the end!

Mode Details

  • Each team has a bus approaching the island from opposite directions. On the map, the outline of the allied bus is blue, the enemy bus is red.
  • The map has a dotted line that identifies the "battle lines" between the two teams. Crossing the line will increase the chances of encountering enemies.
  • We increased collection materials by 25% above standard.
  • Ammo Chests and Boxes are generated more often than usual and contain extra ammo.

Limited Time Mode: Immediate Encounters

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Melee Combat with Shotguns and Jet Backpacks!

Mode Details

  • Each player starts with a Jet Pack in inventory.
  • The only firearms in this mode are the various types of Shotgun.
  • Storm closes faster than normal midway through the end of the game.

Weapons and Items

  • Pirate Cannon
  1. Push the cannon into position, aim and fire! Or get in the pipe and throw yourself in the air!
  2. The cannon will fire cannonballs or players far away. Cannonballs and players can hit various objects before stopping abruptly, causing damage and repulsion to nearby players.
  3. Deals 100 damage to enemies when hit directly and 50 damage to nearby enemies.
  4. Found throughout the environment.
  • Direct to Safe
  1. We updated the Hunting Rifle icon.
  2. We reduced the availability of high category assault rifles.
  3. Deals 100 damage to enemies when hit directly and 50 damage to nearby enemies.
  4. Found throughout the environment.
  5. Sneaky Snowman
  6. Refrigerator Grenade
  7. Storm X-4
  8. Supermarket Cart
  9. Off-Road Karting
  • We updated the Hunting Rifle icon.
  • We reduced the availability of high category assault rifles.
  • The total of assault rifles available remains the same.
  1. We increased the chance of receiving a Common quality assault rifle from 48.56% to 56.30%.
  2. We increased the chance of receiving an Unusual Quality Assault Rifle from 26.83% to 28.15%.
  3. We have reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%.
  4. We reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%.
  5. We reduced the chance of receiving a Legendary Assault rifle from 1.82% to 1.13%.

Bug fixes

  • Supplies deliveries now appear correctly on the map.
  • If the firing button is pressed while the shotgun reload is active after switching weapons, the shotgun will fire automatically once the reload is complete.
  • We fixed Sticks that caused damage through the walls / floors when they were stuck to a player.
  • Fixed an issue that caused players to place Remote Explosives on themselves after applying a Consumable Bush.
  • Fixed an issue that caused the trail of spheres and flare from the Epic / Legendary Shotgun barrel to sometimes not be replicated to other clients.
  • Fixed an issue where players couldn't use Auto Run when using a controlled Hoverboard.
  • We fixed items that were sometimes invisible to some players.

Gameplay

  • We added Lava
  1. Lava deals 1 damage to the touch and causes players to jump backwards. Caution!
  • We add Volcanic Geysers
  1. Volcanic geysers propel players and vehicles into the sky with a breath of hot air!
  • Add Group Assistance
  1. Before the match, enable Group Assistance on a Daily or Weekly Challenge to complete it with the help of your entire group.
  2. Group members can make progress on selected challenges just like you.
  3. This functionality excludes "substitute" players who are added to the group during pairing or team mates with large teams, such as the Riot Team.
  • We increased the duration of the Infinite Dab from 11 to 12 hours in the lobby.
  • The Cozy Bonfire is now lit when active and seen through a Thermal Sight.

Bug fixes

  • Fixed an issue where the Lynx Costume trembled a lot while reproducing the old nod gesture in the lobby.
  • Fixed an issue where players were able to aim with guns while jumping.
  • Corrected an issue that caused the collected weapons to sometimes be unloaded incorrectly. This would happen if a player looted a weapon left by another newly eliminated player.
  • Corrected an error that caused consumable shrubs not to be destroyed if the player received damage from a long distance.
  • We have fixed sighting assistance to operate through windows.
  • Fixed an issue where players could prevent themselves from entering a Zip line by getting away from it and falling to the ground when trying to enter.
  • Fixed an issue where players could not pick up items left near the Zip line.
  • Fixed an issue that caused the player to have the visual effect of fall damage immunity upon entering a vehicle using the zip line.
  • Fixed an issue that caused the item sticker not to work as soon as the player landed from the free fall.
  • Automatic reloading of weapons no longer cancels gestures.
  • Corrected an error that caused equipped Traps to be changed after dropping a stack of items or after using the last item from a consumable or explosive stack.
  • Corrected an error that caused equipped traps to be released when using Hold to Trade to pick up items.

New Battle Pass

The Season 8 Battle Pass brings over 100 new skins for you to earn as you level up. The Battle Pass costs 950 V-Bucks and already includes the Black Heart and Hybrid skins. Another new feature of the Battle Pass is Group Assist. With it, you can invite friends to help with a Daily or Weekly challenge.

Audio

  • We've improved the up / down steps.
  1. We've improved step audio timing when game simulation loading is slow.
  2. We define the spatiality of the Stunned, But Not Finished alert sound from the stunned player's location.
  • Clearer step sound above.
  • We've tuned the travel distance of the up / down steps to make them more realistic.
  • We have added stereo sound to all weapons for those carrying the weapon.
  • We add feedback for complementary sound effects when squatting and aiming with a weapon.
  • We've improved the sound of the approaching Rocket Launcher. Now it sounds one more alert when the rocket is approaching you.
  • We added distance perspective to the enemy hang glider audio warning.
  • We have improved audio damage / elimination feedback.
  • We added a new breaking sound of shield.
  • We turn up the volume when an enemy destroys structures.
  • We improved the sound of the “weak spot” being hit during collection.

Bug fixes

  • Fixed an issue that caused the sound of the wind to restart by eliminating an enemy in the air.
  • We fixed precision projectiles that were without impact sound.
  • Fixed an issue that caused the “Country” gesture to get stuck continuously.
  • We corrected the sound effect of SMG with Suppressor, which occasionally repeated continuously.

Interface

  • We added the ability to access the Patch Notes website from the News Screen.
  • Visual improvements in squadmate names and indicators.
  • World Marker Improvements
  1. World Markers are now visible in the world when placed near you.
  2. By double-clicking the World Marker shortcut key, a "danger" version of that marker is placed. When placing World Markers while aiming with a weapon, the "danger" versions will also be placed.
  3. We've added 2D interface to World Markers, making it easier to view them through objects.
  4. World Markers now have off-screen indicators and show the distance between them and your character.
  5. Placing a World Marker on an item causes the item icon and rarity to be displayed.
  6. The key to Place World Markers is still the same on PC and console (Keyboard: Middle mouse button, Control: Left directional).
  7. This button can be remapped to any other button you want. Tell us what works best for you on our social channels!
  8. There is also a button on mobile devices that can be added to the HUD. Place this button on the HUD Layout Tool.
  • We've added filter screens for loading screens and animated pets to the locker room.
  • We have added a card icon in the corner for certain types of animated cosmetics.

Bug fixes

  • Fixed cases where Bad Connection Indicator appeared early in the game due to slow uploads.
  • Construction Information Visibility
  • The Battle Pass / Battle Pouch purchase screen now shows the creator you support if you support someone.
  • Fixed an issue that sometimes caused the team's elimination count to be wrong.
  • Fixed an issue where eliminations did not count correctly when playing in the Playgrounds.
  • If a player is in build mode and is placed in a state where he needs to skydive, the project, pencil and ghost structure are saved until the player can build again.
  • After landing, the project, pencil, and phantom structure will reappear automatically.
  • The Battle Pass / Battle Pouch purchase screen now shows the creator you support if you support someone.
  • Fixed an issue that sometimes caused the team's elimination count to be wrong.
  • Fixed an issue where eliminations did not count correctly when playing in the Playgrounds.

Replay

Bug fixes

  • Fixed an issue where the player's hero model could disappear in the lobby by advancing or rewinding the replay.
  • We fixed cosmetic styles that did not appear correctly during replay playback.
  • Corrected incorrect numbers of elimination damage in replays.
  • We fixed weapon fire animations that sometimes played twice in replays.

Mobile device

  • We add more visual feedback when buttons are pressed.
  • We changed the visibility of the HUD when gliding / free falling to achieve greater consistency between mobile devices / other platforms.
  • Players can now switch between crouching and standing in edit and build modes.

Bug fixes

  • Fixed an error that caused the lobby backgrounds to disappear when the Report Player dialog was closed.
  • Fixed an issue where trying to switch to building mode and pressing the hotkey at the same time would return to combat mode.
  • Fixed an issue where trying to set a trap using a control on mobile devices would cause the player to play the animation of trying to open a door several times before the trap was set.
  • We fixed players' ability to stop squatting while gliding.
  • We fixed the action button on the interface during the Battle Bus phase.
  • HUD Features settings now display correctly in the game after making changes to mobile devices.
  • Fixed an issue where using touch to edit a structure caused the ability to continue editing the reticle to stop working until the button was pressed again.
  • Fixed an issue where dragging an item out of the bookmarks bar triggered a double click.
  • Fixed an issue where the default position of the catch and zip activation icons overlapped with the crosshair icon.
  • We corrected the art of control that sometimes disappeared on the Control Configuration screen.

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