Stay on top of all the news from Fortnite season 8! Map changes, new modes, new skins, improvements and much (MUCH) more. Check out the Fortnite: Battle Royale season 8 update notes below!
Map changes
- The Wailing Grove and Laziness Meadow have been removed.
- The Block has been moved to the left of the map.
- Three new places appeared: the Volcano, Preguiça Beach and Divine Steps. Check out the images below.
Volcano
Preguiça beach
Divine Steps
Limited Time Mode: 50x50
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Two teams of fifty players fight to the end!Mode Details
- Each team has a bus approaching the island from opposite directions. On the map, the outline of the allied bus is blue, the enemy bus is red.
- The map has a dotted line that identifies the "battle lines" between the two teams. Crossing the line will increase the chances of encountering enemies.
- We increased collection materials by 25% above standard.
- Ammo Chests and Boxes are generated more often than usual and contain extra ammo.
Limited Time Mode: Immediate Encounters
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Melee Combat with Shotguns and Jet Backpacks!Mode Details
- Each player starts with a Jet Pack in inventory.
- The only firearms in this mode are the various types of Shotgun.
- Storm closes faster than normal midway through the end of the game.
Weapons and Items
- Pirate Cannon
- Push the cannon into position, aim and fire! Or get in the pipe and throw yourself in the air!
- The cannon will fire cannonballs or players far away. Cannonballs and players can hit various objects before stopping abruptly, causing damage and repulsion to nearby players.
- Deals 100 damage to enemies when hit directly and 50 damage to nearby enemies.
- Found throughout the environment.
- Direct to Safe
- We updated the Hunting Rifle icon.
- We reduced the availability of high category assault rifles.
- Deals 100 damage to enemies when hit directly and 50 damage to nearby enemies.
- Found throughout the environment.
- Sneaky Snowman
- Refrigerator Grenade
- Storm X-4
- Supermarket Cart
- Off-Road Karting
- We updated the Hunting Rifle icon.
- We reduced the availability of high category assault rifles.
- The total of assault rifles available remains the same.
- We increased the chance of receiving a Common quality assault rifle from 48.56% to 56.30%.
- We increased the chance of receiving an Unusual Quality Assault Rifle from 26.83% to 28.15%.
- We have reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%.
- We reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%.
- We reduced the chance of receiving a Legendary Assault rifle from 1.82% to 1.13%.
Bug fixes
- Supplies deliveries now appear correctly on the map.
- If the firing button is pressed while the shotgun reload is active after switching weapons, the shotgun will fire automatically once the reload is complete.
- We fixed Sticks that caused damage through the walls / floors when they were stuck to a player.
- Fixed an issue that caused players to place Remote Explosives on themselves after applying a Consumable Bush.
- Fixed an issue that caused the trail of spheres and flare from the Epic / Legendary Shotgun barrel to sometimes not be replicated to other clients.
- Fixed an issue where players couldn't use Auto Run when using a controlled Hoverboard.
- We fixed items that were sometimes invisible to some players.
Gameplay
- We added Lava
- Lava deals 1 damage to the touch and causes players to jump backwards. Caution!
- We add Volcanic Geysers
- Volcanic geysers propel players and vehicles into the sky with a breath of hot air!
- Add Group Assistance
- Before the match, enable Group Assistance on a Daily or Weekly Challenge to complete it with the help of your entire group.
- Group members can make progress on selected challenges just like you.
- This functionality excludes "substitute" players who are added to the group during pairing or team mates with large teams, such as the Riot Team.
- We increased the duration of the Infinite Dab from 11 to 12 hours in the lobby.
- The Cozy Bonfire is now lit when active and seen through a Thermal Sight.
Bug fixes
- Fixed an issue where the Lynx Costume trembled a lot while reproducing the old nod gesture in the lobby.
- Fixed an issue where players were able to aim with guns while jumping.
- Corrected an issue that caused the collected weapons to sometimes be unloaded incorrectly. This would happen if a player looted a weapon left by another newly eliminated player.
- Corrected an error that caused consumable shrubs not to be destroyed if the player received damage from a long distance.
- We have fixed sighting assistance to operate through windows.
- Fixed an issue where players could prevent themselves from entering a Zip line by getting away from it and falling to the ground when trying to enter.
- Fixed an issue where players could not pick up items left near the Zip line.
- Fixed an issue that caused the player to have the visual effect of fall damage immunity upon entering a vehicle using the zip line.
- Fixed an issue that caused the item sticker not to work as soon as the player landed from the free fall.
- Automatic reloading of weapons no longer cancels gestures.
- Corrected an error that caused equipped Traps to be changed after dropping a stack of items or after using the last item from a consumable or explosive stack.
- Corrected an error that caused equipped traps to be released when using Hold to Trade to pick up items.
New Battle Pass
The Season 8 Battle Pass brings over 100 new skins for you to earn as you level up. The Battle Pass costs 950 V-Bucks and already includes the Black Heart and Hybrid skins. Another new feature of the Battle Pass is Group Assist. With it, you can invite friends to help with a Daily or Weekly challenge.Audio
- We've improved the up / down steps.
- We've improved step audio timing when game simulation loading is slow.
- We define the spatiality of the Stunned, But Not Finished alert sound from the stunned player's location.
- Clearer step sound above.
- We've tuned the travel distance of the up / down steps to make them more realistic.
- We have added stereo sound to all weapons for those carrying the weapon.
- We add feedback for complementary sound effects when squatting and aiming with a weapon.
- We've improved the sound of the approaching Rocket Launcher. Now it sounds one more alert when the rocket is approaching you.
- We added distance perspective to the enemy hang glider audio warning.
- We have improved audio damage / elimination feedback.
- We added a new breaking sound of shield.
- We turn up the volume when an enemy destroys structures.
- We improved the sound of the “weak spot” being hit during collection.
Bug fixes
- Fixed an issue that caused the sound of the wind to restart by eliminating an enemy in the air.
- We fixed precision projectiles that were without impact sound.
- Fixed an issue that caused the “Country” gesture to get stuck continuously.
- We corrected the sound effect of SMG with Suppressor, which occasionally repeated continuously.
Interface
- We added the ability to access the Patch Notes website from the News Screen.
- Visual improvements in squadmate names and indicators.
- World Marker Improvements
- World Markers are now visible in the world when placed near you.
- By double-clicking the World Marker shortcut key, a "danger" version of that marker is placed. When placing World Markers while aiming with a weapon, the "danger" versions will also be placed.
- We've added 2D interface to World Markers, making it easier to view them through objects.
- World Markers now have off-screen indicators and show the distance between them and your character.
- Placing a World Marker on an item causes the item icon and rarity to be displayed.
- The key to Place World Markers is still the same on PC and console (Keyboard: Middle mouse button, Control: Left directional).
- This button can be remapped to any other button you want. Tell us what works best for you on our social channels!
- There is also a button on mobile devices that can be added to the HUD. Place this button on the HUD Layout Tool.
- We've added filter screens for loading screens and animated pets to the locker room.
- We have added a card icon in the corner for certain types of animated cosmetics.
Bug fixes
- Fixed cases where Bad Connection Indicator appeared early in the game due to slow uploads.
- Construction Information Visibility
- The Battle Pass / Battle Pouch purchase screen now shows the creator you support if you support someone.
- Fixed an issue that sometimes caused the team's elimination count to be wrong.
- Fixed an issue where eliminations did not count correctly when playing in the Playgrounds.
- If a player is in build mode and is placed in a state where he needs to skydive, the project, pencil and ghost structure are saved until the player can build again.
- After landing, the project, pencil, and phantom structure will reappear automatically.
- The Battle Pass / Battle Pouch purchase screen now shows the creator you support if you support someone.
- Fixed an issue that sometimes caused the team's elimination count to be wrong.
- Fixed an issue where eliminations did not count correctly when playing in the Playgrounds.
Replay
Bug fixes
- Fixed an issue where the player's hero model could disappear in the lobby by advancing or rewinding the replay.
- We fixed cosmetic styles that did not appear correctly during replay playback.
- Corrected incorrect numbers of elimination damage in replays.
- We fixed weapon fire animations that sometimes played twice in replays.
Mobile device
- We add more visual feedback when buttons are pressed.
- We changed the visibility of the HUD when gliding / free falling to achieve greater consistency between mobile devices / other platforms.
- Players can now switch between crouching and standing in edit and build modes.
Bug fixes
- Fixed an error that caused the lobby backgrounds to disappear when the Report Player dialog was closed.
- Fixed an issue where trying to switch to building mode and pressing the hotkey at the same time would return to combat mode.
- Fixed an issue where trying to set a trap using a control on mobile devices would cause the player to play the animation of trying to open a door several times before the trap was set.
- We fixed players' ability to stop squatting while gliding.
- We fixed the action button on the interface during the Battle Bus phase.
- HUD Features settings now display correctly in the game after making changes to mobile devices.
- Fixed an issue where using touch to edit a structure caused the ability to continue editing the reticle to stop working until the button was pressed again.
- Fixed an issue where dragging an item out of the bookmarks bar triggered a double click.
- Fixed an issue where the default position of the catch and zip activation icons overlapped with the crosshair icon.
- We corrected the art of control that sometimes disappeared on the Control Configuration screen.