Aida

Faction:

Role:

HP: 21459.

Power: 7753.

Armour: 610.

Attack:4033.

Speed 646.

Skills of Aida:

Order Restore: This is an Active skill that Aida has. This skill will deal armour-ignoring damage {128% of Attack} against some random enemies. It also will inflict a balance mark on all the enemies for a number of 3 rounds. {when the enemies with the balance mark casting active skills, they will be taking a 15% damage of self max HP from the attackers that are due. This caps at 3000% of Aida's attacks; it is not stackable.}

Blessing of the Light: This is a passive skill that Aida has. This will increase the HP by a margin of 15% and will also increase the Holy damage that Aida produces by 40%. The damage reduction will also increase by a factor of 10% while the Speed will be increased by a margin of 40.

Fury of Justice: This is again a passive skill possessed by Aida. This will make the normal attack of Aida to turn into: It will deal damage {100% of the attack} against the enemy who has the most HP. It will also deal some extra damage by a factor of 10% of the max HP of the enemy in question. This will be capped at 1500% of the attack of Aida, and the self HP will be recovered by a margin of 15% of all the damage that has been dealt in the particular round.

Light of the Souls: This is yet another passive skill that the hero Aida has. Ti his particular skill deals a 100% of the enemies’ attack damage against the respective enemies. It also reduces all of the enemies’ healing effect that they have received by a factor of 5% and will also be able to recover the self by a margin of 5% of the maximum Health Points.

A Quick Guide to Aida

Light of Souls

As discussed, this skill will be doing damage at the culmination of the particular round.

The damage in question will not be affected by the following:

  • Crit damage
  • Armour Reduction
  • Damage Reduction
  • Holy Damage
  • Block
  • Heart Watcher
  • Crit chance
  • Armour Break
  • Class damage
  • Skill damage
  • Precision
  • Kroos

Also, Aida can also heal herself to get the maximum HP. This can be boosted by the Belrain healing effect as well.

This will also reduce the healing effect of the enemy. This is on the enemy that will be having the red coloured icon which is similar to Belrain's healing boost.

Fury of Justice.

Aida will be doing a basic attack. This basic attack will be targeting the enemy who has the highest HP. This will also deal in a bit of attack damage. This will also be affected by precision and will also create some of it.

But this will also result in most of the damage coming from the fraction of the 20% of the enemies’ maximum HP. So, Aida will be doing this maximum damage to the Health Points.

The active, as well as the second passive skill's maximum portion of the damage that Aida causes, will not be affected by the following:

  • Crit damage
  • Armour Reduction
  • Damage Reduction
  • Precision
  • Kroos
  • Heart Watcher
  • Crit chance
  • Armour Break
  • Class damage
  • Holy Damage
  • Block
  • Skill damage

The other thing that has to be noted is that Aida inflicts smart damage. This essentially means that After Aida deals the damage, a basic form of attack to the target with the highest HP, who is on the team of the opponent player.

Another thing is that whatever damage that Aida takes away, 35% of that damage and it will heal her immediately. This also does a lot of damage to the opponent. The majority of this said damage ignores the armour as well as the damage reduction.

Blessing of Light.

Aida has a lot of speed, with this speed, Aida will be the fastest hero of the game of Idle Heroes.

Order restore.

This is an awesome ability by Aida; it is called the ignore armour. This will enable Aida to ignore all the opponent target that have very high armour ratings. Things like Sigmund, Warriors and so on. She does not care about any of that. She will be ignoring all of these things.

This cannot crit. This is affected by any quick damage and by any other modifiers that will boost attack skills such as Kroos, debuffs mark, Heart Watcher, Skill damage, weaken and so on and so forth.

Aida will also hit any four random number of enemies with that. This does not end here; Aida will also be hitting the entire team of the opponent. Mostly of whoever is still left alive. All of the six. She will not do any damage to the other two, but Aida will also  apply a balance mark for a number of three rounds. And this will not stack as well. This essentially means that if the player brings many Aidas' rather than a single one, as many people do, it will not stack. But it will end up refreshing. If Aida dies in the game, all of this will go away.

This basically means that when the opponent that you are playing against uses their enemies’ active skill, it will end up triggering and it will end up making them explode by inflicting a margin of 25% of the maximum HP of the opponent’s enemies. This will result in heroes like the Das Moge, Amuvor or basically any other hero that can change their actives to kill themselves.

Some other useful tips:

  • Attack and speed are very important on Aida.
  • If a situation arises where you have Aida on your team, and your opponent does not have one, then it will pretty much be a landslide victory, unless or until some players on your team ready do a bad job of playing.
  • When there is a situation where one Aida is pinned against another Aida, then the king would be the speed and the presence of any other energy artifacts. This means that you do not actually have to go to a speed stone, unless and until the opponents that you are playing against are doing the same exact thing. This is because when the Aida applies the balance mark, it usually gets the ball rolling, this results in ignoring the armours and so on.
  • The main thing that is to be noted about the hero Aida is the mark. When the opponents that you are playing against have the mark, and when they are doing their activities, then, this will result in them killing themselves. They will actually be exploding! This is because it is so powerful. It is not mitigated by any armours or by any damage reductions. There is no way to escape from it or avoid it. That is the reason why you should go first by applying it before any of the Aidas’ of the opponents apply it. So that you are able to counter act the Aidas’ of the opponent. This also means that whoever ends up killing the opponent’s Aida first will have the upper hand in the game.
  • The main thing is that the one who wins the game will mostly depend on which opponent you are going to be playing against. If the server that you have do not have any Aidas,' or you end up having the best Aida, then it would be wise for you to go with the full Attack stone. Else, if you are having any issues dying, then you can always go with some defensive stones as well as artifacts.
  • I personally would be going for a full on the attack because of the in built capabilities of Aida's damage reduction as well as her healing powers.
  • Her active will also trigger the Mihm passive trigger. A nice synergy is present in the GVE team: Aspen – Mihm-Aida.
  • When it comes to the talk of artifacts, then I would say that it depends on what you would want to do. My personal recommendation would be trying to use the energy artefact, like the demon bell to create an early pressure in the game. This will particularly be useful when you are playing against the opponent's Aida. If your opponents do not have any Aida, then it would be wise to use the Magic sword stone or also the Candy bar artefact to get the stun immunity. This will enable Aida to use her active skills constantly.
  • When Aida is on slot one, it has some advantages. She will be an effective tank in the game. This can be attributed to the fact that she has a lot of healing that she receives. Also, she is able to do more active in higher frequencies. She is making the thing always to be up.
  • As said earlier, Aida is the fastest hero in the entire game. Because of this ability, when you pot for some speed as well as some energy artifacts, the fight will be controlled by you. This will result in you making the enemy heroes pay for each and every skill {active skill} right from round one.

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